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Effectiveness of physical training using Fully Immersive Virtual Reality for patients with motor and balance dysfunction due to stroke

Not Applicable
Recruiting
Conditions
stroke
Registration Number
JPRN-UMIN000053291
Lead Sponsor
International university of health and welfare Ichikawa hospital, Dep, of rehabilitation
Brief Summary

Not available

Detailed Description

Not available

Recruitment & Eligibility

Status
Recruiting
Sex
All
Target Recruitment
40
Inclusion Criteria

Not provided

Exclusion Criteria

1) Patients who have difficulty with even simple conversation due to severe cognitive dysfunction 2) Severe visual impairment 3) Uncontrollable epileptic seizures 4) Complications of orthopedic or internal diseases that limit walking

Study & Design

Study Type
Interventional
Study Design
Not specified
Primary Outcome Measures
NameTimeMethod
BBS (Berg Balance Scale) 2 weeks after the start of rehabilitation training using Fully Immersive Virtual Reality
Secondary Outcome Measures
NameTimeMethod
DGI(Dynamic Gait Index), TUG(Timed Up and Go test), 10-m walk test, Brunnstrom Stage
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