Effectiveness of physical training using Fully Immersive Virtual Reality for patients with motor and balance dysfunction due to stroke
Not Applicable
Recruiting
- Conditions
- stroke
- Registration Number
- JPRN-UMIN000053291
- Lead Sponsor
- International university of health and welfare Ichikawa hospital, Dep, of rehabilitation
- Brief Summary
Not available
- Detailed Description
Not available
Recruitment & Eligibility
- Status
- Recruiting
- Sex
- All
- Target Recruitment
- 40
Inclusion Criteria
Not provided
Exclusion Criteria
1) Patients who have difficulty with even simple conversation due to severe cognitive dysfunction 2) Severe visual impairment 3) Uncontrollable epileptic seizures 4) Complications of orthopedic or internal diseases that limit walking
Study & Design
- Study Type
- Interventional
- Study Design
- Not specified
- Primary Outcome Measures
Name Time Method BBS (Berg Balance Scale) 2 weeks after the start of rehabilitation training using Fully Immersive Virtual Reality
- Secondary Outcome Measures
Name Time Method DGI(Dynamic Gait Index), TUG(Timed Up and Go test), 10-m walk test, Brunnstrom Stage