Effects of Cricket Injury Prevention Program on National Cricket Players of Rawalpinidi
Trial Snapshot
- Phase
- Not Applicable
- Status
- Completed
- Enrollment
- 55
- Locations
- 1
- Primary Endpoint
- Illinois Agility Run Test:
Study Overview
Brief Summary
The main aim of the study is to prevent the injuries during cricket.Total 60 players were included in the study. 20 players were in warm up group,20 players were in cool down group and 20 players in control group.Base line assessment was by 100m sprint, Illinios agility test, 3 minute burpee test, SEBT and plank. After intervention of 6 weeks assessment will be done again by using the same tests.
Detailed Description
Cricket is referred to as the second most popular game in world after football and in subcontinent along with south east Asian countries its popularity is increasing day by day it's also referred to as gentle's man game and was regarded as relatively injury free, but recently all witnessed that, changes brought to the cricketing world thus making the game more exciting for the viewers and demanding for players , as a result of these changes and high frequency of matches the game of cricket is no longer an injury free and involves risk of moderate to high level of injuries. These changes in game posed their effects on the players and now they are required to have and maintain high level of fitness In addition to technical skill, however this fitness regimen is also causing problems for players i.e. making them prone to overuse injuries a survey conducted by BSC and ACB reported 2.6 injuries and 24.2 injuries per 10,000 players hours respectively and there are studies to prove that most injury cases are reported in specific stages of the season. The major areas of concern are impact injuries to the head, face and fingers and injuries to the back.
Here it's worth defining that what actually is a injury An injury, which could be an acute or an overuse injury, is defined as any physical damage that took place during a game play, practice or training session and which prevented the player from completing that particular game, practice or training session. In similar way a cricket injury is defined as harmful condition or other medical related issue faced by the player that inhibits him/her from being selected for play or makes the player unable to resume his/her normal game for a partial or whole game when required by either the rules or the team captain.The most common injuries reported are hamstring strains, side strains, groin injuries, wrist and hand injuries, and lumbar soft tissue injuries .
While all cricketers are at the a risk of assuming an acute soft tissue injury to lower limb along the Fast bowlers fall under the highest risk category, as well as role-specific injuries. According to statistical data presented by Stretch & Venter 66% of overall reported injuries fall in serious category, while chronic and acute-on-chronic made up 12% and 22%, respectively. Where reported Soft-tissue injuries were primarily muscle related injuries constituting up to (41%).
According to Stretch The frequency of injury to the head, neck, and face varied from 5.4% to 25%, and the upper limbs accounted for 19.8% to 34.1% of injuries. Back and trunk injuries accounted for 18.0% to 33.3% of the injuries, and lower-limb injuries accounted for 22.8% to 50.0%. Most were first-time injuries; recurrent injuries from the previous season accounted for 23.9% to 29.8%, and injuries sustained during the season recurring again during the same season, 22.7% to 36.8%. Dhillon et al., report that upper limb injuries are more common in cricket players and account for 16.8%
Dhillon et al., in their research also report that 62.5% injuries were severe enough to prevent cricketers from returning to play for more than 4 weeks. Orchard et al gave a further insight to Injury prevalence (the percentage of players missing due to an injury at any given time) was 14% for pace bowlers, 4% for spin bowlers, 4% for batsmen, and 2% for wicket keeper.
Study Design
- Study Type
- Interventional
- Allocation
- Randomized
- Intervention Model
- Parallel
- Primary Purpose
- Supportive Care
- Masking
- Single (Outcomes Assessor)
Eligibility Criteria
- Ages
- 16 Years to 24 Years (Child, Adult)
- Sex
- Male
- Accepts Healthy Volunteers
- Yes
Inclusion Criteria
- •Age: 16-30 years
- •Male cricketers registered with PCB
- •Players attending minimum three sessions per week
Exclusion Criteria
- •Players having any of the following :
- •neuromusculoskeletal ,
- •cardiovascular, or systematic pathology.
Arms & Interventions
warm up
warm up exercises
Intervention: Experimental: warm up (Other)
cool down
cool down exercises
Intervention: Experimental: cool down (Other)
control
Following conventional protocol
Intervention: No intervention: control (Other)
Outcomes
Primary Outcomes
Illinois Agility Run Test:
Time Frame: 6th week
changes from the baseline, Agility is acrucial module of any team sports, however it is not continuously and normally tested, due to the fact its quite challenging to interpret its results. The Illinois Agility Test is a generally used as a test of nimbleness in sportsperson and per se there are several norms available.This is a modest test to govern, requiring little equipment this test also tests out the player's capacity to turn in altered directions and unlike angles. time will be noted in seconds
Plank test:
Time Frame: 6th week
changes from the baseline, The plank test is a general test carried out to measure core strength also can be utilized as a fitness drill for enhancing core strength. Purpose of this test is to measure the control and endurance of the back/core stabilizing muscles.time will be noted in seconds
3 minute burpee test
Time Frame: 6th week
changes from the baseline, The three MBT can be used with authenticity in order to judge endurance \& strength capabilities amid young women. The "training trend" has to be abolished prior to conducting the test that is used for assessment of endurance-strength abilities. A minimum of 5 repeats must be executed for the test to provided results. time will be noted in seconds
SEBT
Time Frame: 6th week
changes from the baseline, The "Star Excursion Balance Test" or "SEBT"is a vigorous test that involves strength, flexibility, and proprioception. The SEBT can also be used to compare balance ability among different sports and to assess physical performance. Research suggests to use this test as a screening tool for sport participation as well as a post-rehabilitation test to ensure dynamic functional symmetry. It has also been shown that the performance of SEBT improves after training. time will be noted in seconds
Secondary Outcomes
No secondary outcomes reported
