The Effects of VR Interactive Games on Balance and Quality of Life Enhancement for Elderly in the Community
- Conditions
- Virtual Reality
- Interventions
- Device: VR interactive games
- Registration Number
- NCT06539065
- Lead Sponsor
- Taipei Medical University
- Brief Summary
The goal of this clinical trial is to learn about the effectiveness of the incorporating VR interactive games into exercise courses of the elderly in the community.The main questions It aims to answer are: can It improve their balance ability and the quality of life.
Participants will receive a Twelve-week intervention of 36 sessions using VR interactive games in their exercise prescription, While the control group will follow the original iInstructor-led exercise intervention as the course content.
- Detailed Description
Both groups will undergo three sessions per week, one hour per session, for a total of 12 weeks and 36 sessions of intervention. Before and after competing all sessions, the effectiveness of this intervention will be assessed.
Some physical assessments will be done by all participants such as 2-minute step, right chair sit and reach, left chair sit and reach to compare if any difference between two groups. and participants will do a questionaire to evaluate the psychological and environmental quality of life.
Recruitment & Eligibility
- Status
- COMPLETED
- Sex
- All
- Target Recruitment
- 63
- Aged 65 or above
- Capable of communicating in Mandarin or Taiwanese, and willing to participate in interviews or complete questionnaires
- Free of mobility impairments
- Stroke with sequelae of mobility impairments
- Parkinson's disease
- Motor neurone disease
- Severe Cardio-vascular disease
- Degenerative joint disease with flare-ups in past three months
- With a lower limb joint surgery in past 3 months
- Vertigo
Study & Design
- Study Type
- INTERVENTIONAL
- Study Design
- PARALLEL
- Arm && Interventions
Group Intervention Description VR group VR interactive games The experimental group received a twelve-week intervention of 36 sessions using VR interactive games in their exercise prescription
- Primary Outcome Measures
Name Time Method Life quality Questionnaire done 2 weeks before and 2 weeks after 12 weeks courses The score of questionnaire done by all participants
Balance ability Physical assessment done 2 weeks before and 2 weeks after 12 weeks courses The scores of five physical assessments
- Secondary Outcome Measures
Name Time Method
Trial Locations
- Locations (1)
Taipei medical University
🇨🇳Taipei, Taiwan