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The Effects of VR Interactive Games on Balance and Quality of Life Enhancement for Elderly in the Community

Not Applicable
Completed
Conditions
Virtual Reality
Interventions
Device: VR interactive games
Registration Number
NCT06539065
Lead Sponsor
Taipei Medical University
Brief Summary

The goal of this clinical trial is to learn about the effectiveness of the incorporating VR interactive games into exercise courses of the elderly in the community.The main questions It aims to answer are: can It improve their balance ability and the quality of life.

Participants will receive a Twelve-week intervention of 36 sessions using VR interactive games in their exercise prescription, While the control group will follow the original iInstructor-led exercise intervention as the course content.

Detailed Description

Both groups will undergo three sessions per week, one hour per session, for a total of 12 weeks and 36 sessions of intervention. Before and after competing all sessions, the effectiveness of this intervention will be assessed.

Some physical assessments will be done by all participants such as 2-minute step, right chair sit and reach, left chair sit and reach to compare if any difference between two groups. and participants will do a questionaire to evaluate the psychological and environmental quality of life.

Recruitment & Eligibility

Status
COMPLETED
Sex
All
Target Recruitment
63
Inclusion Criteria
  1. Aged 65 or above
  2. Capable of communicating in Mandarin or Taiwanese, and willing to participate in interviews or complete questionnaires
  3. Free of mobility impairments
Exclusion Criteria
  1. Stroke with sequelae of mobility impairments
  2. Parkinson's disease
  3. Motor neurone disease
  4. Severe Cardio-vascular disease
  5. Degenerative joint disease with flare-ups in past three months
  6. With a lower limb joint surgery in past 3 months
  7. Vertigo

Study & Design

Study Type
INTERVENTIONAL
Study Design
PARALLEL
Arm && Interventions
GroupInterventionDescription
VR groupVR interactive gamesThe experimental group received a twelve-week intervention of 36 sessions using VR interactive games in their exercise prescription
Primary Outcome Measures
NameTimeMethod
Life qualityQuestionnaire done 2 weeks before and 2 weeks after 12 weeks courses

The score of questionnaire done by all participants

Balance abilityPhysical assessment done 2 weeks before and 2 weeks after 12 weeks courses

The scores of five physical assessments

Secondary Outcome Measures
NameTimeMethod

Trial Locations

Locations (1)

Taipei medical University

🇨🇳

Taipei, Taiwan

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