Virtual Reality Effect in Geriatric Individuals
- Conditions
- PainDepression
- Interventions
- Other: virtual reality game
- Registration Number
- NCT04268589
- Lead Sponsor
- Selcuk University
- Brief Summary
This study aimed to determine the effect of a virtual reality experience on pain, depression and functional adequacy in geriatric individuals living in a nursing home.
A virtual reality video with dance moves has been applied to the experimental group participants. Each video takes 3 minutes, and the elderly person has been put into practice at least 30 minutes after having breakfast in 3-minute periods and at least 30 minutes after dinner. In the morning and evening, 15 minutes, 2 times a day, a total of 9 days were applied for 3 weeks. The application lasted a total of 3 weeks. Scales were applied 1 week after the virtual reality application was completed and 1 month after the experimental group. The scales were filled in the control group at the same time.
- Detailed Description
It is recommended that the future studies be conducted with larger samples on pain, depression, life quality and functionality.
Recruitment & Eligibility
- Status
- COMPLETED
- Sex
- All
- Target Recruitment
- 14
- Suffering from musculoskeletal pain in the last 3 years,
- Being energetic (Being independent in the daily life activities),
- Being able to stand up without help before 30 seconds and walk at least six meters without help,
- Individuals with blood sugar ranging between 90-200 mg/dl prior to the application,
- Individuals with blood pressure ranging between 130-70 mm/Hg prior to the application,
- Not having neurological and psychiatric diseases,
- No history of fall,
- Being literate,
- Not being visually-hearing impaired,
- Being able to communicate verbally.
- Pependent patients
- Patients with psychiatric illness
- Patients with joint pain disease diagnosis
Study & Design
- Study Type
- INTERVENTIONAL
- Study Design
- SINGLE_GROUP
- Arm && Interventions
Group Intervention Description virtual reality group virtual reality game Three days a week, 2 times a day, 15 minutes in the morning and in the evening for 9 days in total
- Primary Outcome Measures
Name Time Method The visual analog scale (VAS) nine days This form includes numbers and is used in the assessment of pain severity. Patients mark their pain severity on a 10 cm ruler which is written no pain on one side and the most severe pain as possible on the other side. It has been stated that VAS is more sensitive and reliable in the measurement of pain severity than one sized scales
Geriatric Depression Scale nine days The scale was developed by Yesavage with the aim of assessing the depression symptoms of old persons and consists of 15 questions in total. In the assessment, 1 point is given to each "no" answer in the positive questions and to each "yes" answer in the negative questions. A score of 6 and higher in the scale is accepted as meaningful for the diagnosis of depression. Reliability and validity tests were performed in our country and Chronbach alpha internal consistency coefficient was found to be 0.92
- Secondary Outcome Measures
Name Time Method
Trial Locations
- Locations (1)
Osmangazi University
🇹🇷Eskişehir, Turkey