Effect of Task-Specific Training in an Augmented Reality Context on Upper Limb Function and Activities in Children With Spastic Cerebral Palsy
- Conditions
- Cerebral Palsy, Spastic
- Registration Number
- NCT06571929
- Lead Sponsor
- Universidade Federal de Sao Carlos
- Brief Summary
Not available
- Detailed Description
Not available
Recruitment & Eligibility
- Status
- Recruiting
- Sex
- All
- Target Recruitment
- 34
Inclusion Criteria:<br><br> - In the experimental and control groups, children who have been medically diagnosed<br> with cerebral palsy, either unilateral or bilateral, with spasticity classification,<br> will be included.<br><br> - Participants must be classified at GMFCS levels I and II, meaning they are capable<br> of walking independently.<br><br> - The MACS (Manual Ability Classification System) should be between levels I<br> (manipulates objects easily), II (manipulates most objects with reduced quality and<br> speed), and III (manipulates objects with difficulty).<br><br> - The modified Ashworth score should be between 0 and 2.<br><br> - Ability to understand verbal commands and good comprehension of the proposed games.<br><br>Exclusion Criteria:<br><br> - Children with dystonic tone classification (identified by the Hypertonia Assessment<br> Tool (HAT)), athetoid, or ataxic.<br><br> - GMFCS levels III, IV, and V.<br><br> - MACS levels IV and V.<br><br> - Modified Ashworth score of 3 to 4.<br><br> - Undergoing orthopedic surgical procedures within the past year.<br><br> - Receiving chemical blocks within the last 6 months.<br><br> - Deformities (muscle shortening and/or loss of joint mobility in the upper limbs)<br> that prevent or compromise the ability to reach the midline.<br><br> - Presence of visual and/or auditory sensory deficits not corrected with devices.<br><br> - Use of medications that may alter muscle strength or tone.<br><br> - Cardiovascular limitations of any intensity, such as excessive fatigue, low exercise<br> tolerance.<br><br> - Children who have undergone other intensive therapies within the past 6 months.<br><br> - Children with cognitive impairment indicated by caregivers or perceived by<br> researchers due to difficulties in understanding verbal commands and virtual reality<br> games.<br><br> - Children who do not accept playing augmented reality games.
Not provided
Study & Design
- Study Type
- Interventional
- Study Design
- Not specified
- Primary Outcome Measures
Name Time Method Kinematic assessment of manual reach;Disabilities of the Arm, Shoulder and Hand (DASH);Assessment of postural sway during the sit-to-stand movement and during functional reach in standing position
- Secondary Outcome Measures
Name Time Method Challenge Test;Dimensions of Mastery Questionnaire (DMQ);The Canadian Occupational Performance Measure (COPM);Goal Attainment Scaling (GAS);Pediatric Evaluation of Disability Inventory (PEDI - CAT)