A Randomized Controlled Study of Collective Motivational Interviewing (CMI) for Adolescents With Internet Gaming Disorder
试验速览
- 阶段
- 不适用
- 状态
- 进行中(未招募)
- 入组人数
- 172
- 试验地点
- 1
- 主要终点
- Severity of IGD
研究概览
简要总结
The present study examines the efficacy of CMI in reducing adolescent IGD symptoms and enhancing social support given by CSOs among adolescents with high risk of IGD (probable IGD cases screened positive by validated tools). It is hypothesized that the intervention group (with CMI plus IGD education materials for both the clients and his/her selected CSO) would show more improvements in reduction in the severity of IGD, motivation to change maladaptive gaming behaviour, craving on gaming, and social support obtained from CSOs than to the control group (only educational materials for both the client and the CSOs).
详细描述
This study adopts a randomized controlled efficacy study with an open-label parallel-group design. The trial will be registered by the WHO's International Clinical Trials Registry Platform once the project is approved. Research participants will be recruited from the primary and secondary schools, and youth social services. After completing the screening process, research participants who are confirmed to fit the inclusion criteria will be randomly assigned to the intervention group with CMI intervention plus IGD education materials to both adolescents with IGD and their CSO or the control group with IGD education materials alone. The present study sets four-time points to track the change in the between-group difference of the primary and secondary outcomes from the baseline (T0) to post-intervention (T1), 3-month follow-up (T2), and 6-month follow-up (T3).
研究设计
- 研究类型
- Interventional
- 分配方式
- Randomized
- 干预模型
- Parallel
- 主要目的
- Treatment
- 盲法
- None
入排标准
- 年龄范围
- 10 Years 至 16 Years(Child)
- 性别
- All
- 接受健康志愿者
- 否
入选标准
- 未提供
排除标准
- 未提供
结局指标
主要结局
Severity of IGD
时间窗: Change from Baseline (T0) Severity of IGD at 6-month follow-up (T3)
The nine-item Internet Gaming Disorder Scale-Short-Form (IGDS9-SF) are used to detect the change in the severity of IGD. It is the first brief standardized psychometric tool of IGD based on the nine DSM-5 IGD criteria. This instrument has been translated into 15 languages and is widely used in research and clinical settings. In addition, a validated Chinese version with satisfactory psychometric properties is available (Qin et al., 2020). The items were rated by using a 5-point Likert scale (1 = Never to 5 = Very often).
次要结局
- Social support from CSO(Change from Baseline (T0) Social support from CSO at 6-month follow-up (T3))
- Child-Parent Relationship(Change from Baseline (T0) Child-Parent Relationship at 6-month follow-up (T3))
- Craving for Internet Gaming(Change from Baseline (T0) Craving for Internet Gaming at 6-month follow-up (T3))
- Motivation to change maladaptive gaming behaviour(Change from Baseline (T0) Motivation to change maladaptive gaming behaviour at 6-month follow-up (T3))
- Parental Stress(Change from Baseline (T0) Parental Stress at 6-month follow-up (T3))
- Motivation for treatment(Change from Baseline (T0) Motivation for treatment at 6-month follow-up (T3))
研究者
Dr. Tse Ka Wo
BSW HKU, MSc International Addiction Studies KCL, Ph.D. HKU, MINT Certified Trainer, CGC (Canada), Ccoun&AF(HKPCA), R.S.W. (Hong Kong), Assistant Professor, Department of Applied Social Sciences
Hong Kong College of Technology
