A randomized controlled trial using a video game to reduce anxiety in children.
- Conditions
- Anxiety, Prevention, Children, Neurofeedback, Attentional Bias.
- Registration Number
- NL-OMON26083
- Lead Sponsor
- Radboud University Nijmegen
- Brief Summary
/A
- Detailed Description
Not available
Recruitment & Eligibility
- Status
- Pending
- Sex
- Not specified
- Target Recruitment
- 140
Primary school children in grades 5 till 8 (8-12 years old) will be screened using the Spence Children’s Anxiety Scale. Passive consent from parents is required for participating in the screening. All children scoring > 1 SD above the mean on at least two subscales (except for the OCD subscale) or on total score of the SCAS will be contacted to join the training. Active consent from the parents is required to participate in the training.
Parents declining participation of their child in either the first (passive) or second (active) consent opportunity or children scoring < 1 SD above the mean on subscales (except for the OCD subscale) or on total score of the SCAS.
Study & Design
- Study Type
- Interventional
- Study Design
- Not specified
- Primary Outcome Measures
Name Time Method - Child scores on the Spence Children's Anxiety Scale (SCAS-C)<br>- Parent scores on the Spence Children's Anxiety Scale (SCAS-P)
- Secondary Outcome Measures
Name Time Method - Attentional bias (reaction times on dot-probe and visual search task)<br>- Coping questionnaire for the child (CQ C)<br>- Self-efficacy questionnaire for the child (SEQ-C)<br>- Strengths and difficulties questionnaire for the child (SDQ)<br>- Strength and difficulties questionnaire according to parent (SDQP)<br>- Anxiety, depression and stress scale for parents (DASS-21)<br>