Teaching Adolescents Awareness of and Empathy toward Depression Using Virtual Reality Games
Phase 1
- Conditions
- Mental and Behavioural Disorders
- Registration Number
- PACTR202202808457152
- Lead Sponsor
- ational Institute of Mental Health
- Brief Summary
Not available
- Detailed Description
Not available
Recruitment & Eligibility
- Status
- Pending
- Sex
- All
- Target Recruitment
- 40
Inclusion Criteria
All the adolescents in the VR Game Play condition who have no health conditions precluding them from a Virtual Reality experience will be included.
Exclusion Criteria
Those with health conditions precluding them from a Virtual Reality (VR) experience will be excluded. Examples are those who suffer from motion sickness, or those who do not wish to participate.
Study & Design
- Study Type
- Interventional
- Study Design
- Not specified
- Primary Outcome Measures
Name Time Method Increased awareness and knowledge about Depression;Reduced stigma about depression ;Increased empathy towards those with depression
- Secondary Outcome Measures
Name Time Method Decreased depressive symptoms