MedPath

Teaching Adolescents Awareness of and Empathy toward Depression Using Virtual Reality Games

Phase 1
Conditions
Mental and Behavioural Disorders
Registration Number
PACTR202202808457152
Lead Sponsor
ational Institute of Mental Health
Brief Summary

Not available

Detailed Description

Not available

Recruitment & Eligibility

Status
Pending
Sex
All
Target Recruitment
40
Inclusion Criteria

All the adolescents in the VR Game Play condition who have no health conditions precluding them from a Virtual Reality experience will be included.

Exclusion Criteria

Those with health conditions precluding them from a Virtual Reality (VR) experience will be excluded. Examples are those who suffer from motion sickness, or those who do not wish to participate.

Study & Design

Study Type
Interventional
Study Design
Not specified
Primary Outcome Measures
NameTimeMethod
Increased awareness and knowledge about Depression;Reduced stigma about depression ;Increased empathy towards those with depression
Secondary Outcome Measures
NameTimeMethod
Decreased depressive symptoms
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