VR to Evaluate Phantom Limb Pain
- Conditions
- Phantom Limb PainPhantom PainAmputationUpper Limb Amputation At the HandUpper Limb Amputation At the WristUpper Limb Amputation Below Elbow (Injury)Upper Limb Amputation Above Elbow (Injury)Lower Limb Amputation KneeLower Limb Amputation Above Knee (Injury)Phantom Sensation
- Interventions
- Device: Coapt Phantom Limb Pain Management System
- Registration Number
- NCT05915065
- Lead Sponsor
- Shirley Ryan AbilityLab
- Brief Summary
The objective of this study is to develop a virtual rehabilitation system that can be used to effectively treat Phantom Limb Pain (PLP) within the research setting and for at-home use by individuals with upper and lower extremity amputation.
We hypothesize that the system will improve PLP for individuals with upper or lower extremity amputation, as measured through with various outcome measures and questionnaires.
- Detailed Description
The objective of this study is to develop a virtual rehabilitation system that can be used to effectively treat Phantom Limb Pain (PLP) within the research setting and for at-home use by individuals with upper and lower extremity limb absence.
Phase 1: Complete in-lab or virtual iterative usability and functionality testing of hardware and software components of The Coapt Phantom Limb Pain Management System to ensure readiness for at-home use - COMPLETED
Phase 2: A clinical trial of The Coapt Phantom Limb Pain Management System during at-home use. We hypothesize that the system will improve PLP for individuals with upper or lower extremity absence, as measured through various questionnaires.
VR systems have been proposed as alternative technologies to treat PLP since they are relatively inexpensive and more readily available. Virtual reality environments allow for real-time control practice utilizing different tasks and games, and have been widely accepted as clinically viable options for administering therapy.
Effective PLP treatment methods are needed for individuals with limb absence that can be utilized on an as-needed basis in the home. VR therapy could potentially be an effective treatment for individuals with chronic upper or lower limb PLP.
Recruitment & Eligibility
- Status
- ACTIVE_NOT_RECRUITING
- Sex
- All
- Target Recruitment
- 48
- Adults over the age of 18 years old
- Amputation of the upper or lower limb, including amputation of multiple limbs
- English Speaking
- Chronic phantom limb pain (at least 6-months duration)
- Average phantom limb pain intensity of 4 or greater on a 0-10 numerical rating scale
- Average frequency of phantom limb pain episode of at least twice per month.
- Residual limb pain of less than 5 on the Numerical Pain Rating Scale
- Pain medication use stable for > 1 month
Exclusion Criteria
- Unable to tolerate use of liner or cuff on their residual limb
- Skin irritation/wounds on residual limb that would prevent use of the electrode cuff
- Significant cognitive deficits or visual impairment that would preclude them from giving informed consent or following instructions during the experiments, or the ability to obtain relevant user feedback.
- Non-English speaking
Not provided
Study & Design
- Study Type
- INTERVENTIONAL
- Study Design
- SINGLE_GROUP
- Arm && Interventions
Group Intervention Description Phantom Limb Pain Management System during at-home use. Coapt Phantom Limb Pain Management System Participants attend either in person at Shirley Ryan AbilityLab or virtually via Zoom * Educational documents provided on pain and phantom limb pain. * Participants are measured for an electrode cuff either in person or virtually * Complete several questionnaires. * Provided training on the Phantom Limb Pain Program with use of the electrode cuff and muscular contractions of their limb * Participate in a 8 week home trial (1.5 hours per week of use, 20-40 minutes, 4-5x each week) * Once home trial is complete - participants will be asked to participate in a phone or Zoom call at weeks 16,24 and 32 to repeat questionnaires.
- Primary Outcome Measures
Name Time Method Short-form McGill Pain Questionnaire Baseline score and at the post-treatment assessment at the end of the 8-week intervention The primary outcome measure in this study is change in the pain rating index (PRI) between the baseline score and at the post-treatment assessment at the end of the 8-week intervention. The PRI is computed as the sum of the scores for all descriptors of the Short Form of the McGill Pain Questionnaire (SF-MPQ).
- Secondary Outcome Measures
Name Time Method Visual Analogue Scale (VAS) Baseline score and at the post-treatment assessment at the end of the 8-week intervention The pain VAS is a unidimensional measure of pain intensity, used to record a persons pain progression, or compare pain severity between paints with similar conditions.
Patient-Reported Outcomes Measurement Information Systems (PROMIS) Baseline score and at the post-treatment assessment at the end of the 8-week intervention ROMIS® (Patient-Reported Outcomes Measurement Information System®) is a set of person-centered measures that evaluates and monitors physical, mental, and social health in adults. PROMIS measures can be used with the general population and with individuals living with chronic conditions.
Numerical Pain Rating Scale (NPRS) Baseline score and at the post-treatment assessment at the end of the 8-week intervention The NPRS is a segmented numeric version of the visual analog scale (VAS) in which a respondent selects a whole number (0-10 integers) that best reflects the intensity of his/her pain.
Trial Locations
- Locations (1)
Shirley Ryan AbilityLab
🇺🇸Chicago, Illinois, United States