APPLICABILITY OF A BRIEF NEUROCOGNITIVE INTERVENTION FOR ADOLESCENTS WITH INTERNET GAMING DISORDER: THE IGNITE-A TRIAL
试验速览
- 阶段
- 不适用
- 状态
- 尚未招募
- 发起方
- 入组人数
- 60
- 试验地点
- 1
- 主要终点
- Primary outcomes include improvement in executive functioning (attention, planning, mental flexibility, working memory, and response inhibition), reduction in gaming addiction severity, and enhancement of quality of life in adolescents with Internet Gaming Disorder in the experimental group compared to the control group.
研究概览
简要总结
This study is a randomized controlled trial evaluating a brief neurocognitive intervention for adolescents with internet gaming disorder. The participants are adolescents aged 13 to 19 years recruited from clinical and community settings. The intervention combines the Executive Functions module of the Brain Wave R program with Behaviour Modification strategies from the PIPATIC program. The experimental group receives the structured intervention and the control group receives treatment as usual. Primary outcomes include improvement in executive functioning domains, reduction in gaming addiction severity, and enhancement of quality of life. Secondary outcomes include emotional regulation, social and academic functioning, sleep quality, motivation, and self esteem. The study is conducted at the Central Institute of Psychiatry Ranchi
研究设计
- 研究类型
- Interventional
- 分配方式
- Randomized
- 盲法
- None
入排标准
- 年龄范围
- 13.00 Year(s) 至 19.00 Year(s)(—)
- 性别
- All
入选标准
- •Adolescents with problematic online gaming behaviours as their main complaint who endorse at least five out of nine criteria of Internet Gaming Disorder in DSM
- •Adolescents of either gender aged 13 years to less than 19 years.
- •Caregivers providing written informed consent for participation of their adolescent.
排除标准
- •Adolescents with dependence on substances such as alcohol, cannabinoids, solvents, opioids, stimulants, cocaine, sedatives, hypnotics and hallucinogens except nicotine and caffeine.
- •Adolescents diagnosed with genetic syndromes or neurodevelopmental disorders known to affect executive functions such as Fragile X syndrome, Williams syndrome, intellectual disability, ADHD, communication disorder, autism spectrum disorder, specific learning disorder, or motor disorder.
- •Adolescents with conduct disorder, neurological illness, traumatic brain injury, or any physical disability interfering with participation in the study.
- •Adolescents with past or current history of psychosis.
结局指标
主要结局
Primary outcomes include improvement in executive functioning (attention, planning, mental flexibility, working memory, and response inhibition), reduction in gaming addiction severity, and enhancement of quality of life in adolescents with Internet Gaming Disorder in the experimental group compared to the control group.
时间窗: 7 weeks
次要结局
- Secondary outcomes include improvement in emotional regulation, academic performance, social functioning, sleep quality, motivation for alternative activities, self-esteem, and reduction in parental stress.
研究者
KRITI KANWAR
CENTRAL INSTITUTE OF PSYCHIATRY, RANCHI
