NCT02938754
Completed
Not Applicable
Motor and Cognitive Training With the Rehabilitation Gaming System for Patients Affected by Cerebral Palsy
Overview
- Phase
- Not Applicable
- Intervention
- Not specified
- Conditions
- Cerebral Palsy
- Sponsor
- Universitat Pompeu Fabra
- Enrollment
- 14
- Locations
- 1
- Primary Endpoint
- Change in motor function of the affected extremity as measured by MACS clinical scale
- Status
- Completed
- Last Updated
- 7 years ago
Overview
Brief Summary
In this study the investigators evaluate the effectivity of Virtual Reality-based rehabilitation protocols for preventing motor deterioration in patients with cerebral palsy.
Investigators
Paul Verschure
PhD
Universitat Pompeu Fabra
Eligibility Criteria
Inclusion Criteria
- •Children and Adult patients between 12- 50 years old diagnosed with CP according to Gross Motor Function Classification System (GMFCS). Level of disability between I and IV.
- •Ashworth modified clinical scale \< 3 (Ashworth, 1964, Bohannon Bohannon and Smith, 1987).
Exclusion Criteria
- •Severe visual impairment.
- •Severe cognitive impairment such as mental retardation which impedes the understanding of the task.
Outcomes
Primary Outcomes
Change in motor function of the affected extremity as measured by MACS clinical scale
Time Frame: Change from Baseline to week 5 (End of Treatment)
Secondary Outcomes
- Change in motor function of the affected extremity as measured by the Box and Blocks clinical scale(Change from Baseline to week 5 (End of Treatment))
- Change in the amount of use of the affected arm during training as measured by the Virtual Reality system(Change from Baseline to week 5 (End of Treatment))
- Change in attention and visuo-perceptive and visuo-constructional apraxia as measured by the WAIS-III scale(Change from Baseline to week 5 (End of Treatment))
Study Sites (1)
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