Immersive Virtual Reality based Rehabilitation In Improving Functional and Balance Deficits Following Lateral Ankle Sprain
试验速览
- 阶段
- 1 期
- 状态
- 尚未招募
- 发起方
- 入组人数
- 30
- 试验地点
- 1
- 主要终点
- Foot & Ankle Disability Index (FADI)
研究概览
简要总结
Background & Rationale
The ankle-foot complex plays a critical role in human movement, and its stability is essential for activities like walking, running, and jumping. Lateral ankle sprains (LAS) are among the most common musculoskeletal injuries, affecting both the general population and athletes (Munn et al., 2010). Improper healing or recurrent sprains can lead to chronic ankle instability (CAI), which impairs proprioception and balance (Griffith & Brockwell, 2006).
Virtual Reality (VR) rehabilitation offers an interactive platform that enhances proprioception, joint function, and balance control through immersive, sensorimotor feedback mechanisms (Schultheis & Rizzo, 2001; Vernadakis et al., 2014). While previous research has focused on semi-immersive VR, this study will examine the effects of immersive VR-based rehabilitation using a head-mounted display (HMD) in individuals with lateral ankle sprains.
Research Question
What are the effects of immersive virtual reality-based rehabilitation interventions on improving functional and balance deficits among individuals following a lateral ankle sprain?
Hypothesis
Experimental Hypothesis
Subjects who undergo immersive VR-based rehabilitation following a lateral ankle sprain will show significant improvements in function and balance compared to those receiving traditional rehabilitation alone.
Null Hypothesis
There will be no significant difference in the effectiveness of immersive VR-based rehabilitation in improving functional and balance deficits following a lateral ankle sprain.
Study Objectives
To evaluate the effectiveness of immersive VR-based rehabilitation in improving balance and functional deficits following a lateral ankle sprain.
Expected Outcomes & Clinical Significance
VR-based rehabilitation is expected to enhance proprioception, balance, and functional recovery in individuals with lateral ankle sprains. The immersive environment may improve motivation, adherence, and engagement in rehabilitation (Burdea, 2003). This study may support the integration of immersive VR into physiotherapy protocols for ankle rehabilitation.
研究设计
- 研究类型
- Interventional
- 分配方式
- Coin toss, Lottery, toss of dice, shuffling cards etc
- 盲法
- Participant Blinded
入排标准
- 年龄范围
- 18.00 Year(s) 至 50.00 Year(s)(—)
- 性别
- All
入选标准
- •Males and females aged 18 to 50 years Individuals with a history of lateral ankle sprain Foot & Ankle Disability Index (FADI) score difference of 8 to 10 percentage out of 100 percentage.
排除标准
- •Acute Ankle Sprain [24HRS TO ONE WEEK] Pregnancy Color blindness (self-reported) Motion sickness (self-reported) History of balance or neurological disorders History of osteopenia or osteoporosis.
结局指标
主要结局
Foot & Ankle Disability Index (FADI)
时间窗: Baseline and Post Intervention
次要结局
- Modified Y Balance Test(Baseline and Post Intervention)
