Exploring the Effect of Visual Feedback on Motion Trajectory in a Virtual Reality Environment.
试验速览
- 阶段
- 不适用
- 入组人数
- 60
- 试验地点
- 1
- 主要终点
- Motion accuracy
研究概览
简要总结
The rehabilitation intensity and frequency of upper extremities of stroke patients is insufficient. Virtual reality technique may solved this problem. The investigators want to build up the motion trajectory system by head-mounted display virtual reality technique, and to explore the effect of visual feedback on motion trajectory in a virtual reality environment.
详细描述
How to increase the rehabilitation intensity in the critical rehabilitation window for stroke patients (half year since onset) was very important. The training intensity and frequency of upper extremities is insufficient. The proprioceptive neuromuscular facilitation (PNF) movements of upper extremities are applied to all daily upper extremities movement. The goals of this study are that the investigators want to build up the motion trajectory system by head-mounted display virtual reality technique, and the investigators want to explore the effect of visual feedback on motion trajectory in a virtual reality environment. The investigators will record the motion patterns, motion trajectory and the deviation of position and angle comparing to the normal PNF movement pattern to analyze the motion accuracy.
研究设计
- 研究类型
- 观察性
- 观察模型
- 病例对照
- 时间视角
- 横断面
入排标准
- 年龄范围
- 20 Years 至 100 Years(Adult, Older Adult)
- 性别
- All
- 接受健康志愿者
- 是
入选标准
- 未提供
排除标准
- 未提供
结局指标
主要结局
Motion accuracy
时间窗: during the experiment
Record the motion patterns, motion trajectory and the deviation of position and angle comparing to the normal PNF movement pattern to analyze the motion accuracy
次要结局
未报告次要终点
研究者
研究点 (1)
标识符
- NCT 编号
- NCT04103957
- 其他研究编号
- 201907130RINB
日期
- 首次提交
- (7年前)
- 首次发布
- (7年前)
- 主要完成日期
- 研究完成日期
- 最近核实
- 最近更新
- (5年前)
监管与共享
- FDA 监管药物
- 否
- 是否有结果
- 否
