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Effects of using virtual reality on children and young people with disabilities

Not Applicable
Recruiting
Conditions
Autism Spectrum Disorder
Down Syndrome
Registration Number
RBR-5rsrbk6
Lead Sponsor
niversidade de São Paulo
Brief Summary

Not available

Detailed Description

Not available

Recruitment & Eligibility

Status
Recruiting
Sex
Not specified
Target Recruitment
Not specified
Inclusion Criteria

Children and young people with sensorimotor disorders; ages from 10 years old

Exclusion Criteria

Participants unable to understand and execute the specific instructions and commands of the intervention will be excluded; non-adaptation to the proposed intervention protocol; in case of two absences and non-attendance of the online sessions without justificatio; those who present a technical failure in the technological devices preventing the protocol from being carried out

Study & Design

Study Type
Intervention
Study Design
Not specified
Primary Outcome Measures
NameTimeMethod
Promote the practice of physical activity more attractively through the use of virtual games in a protocol of<br>home telerehabilitation, assessed by the Borg scale and heart rate measurements, based on the observation of an increase in the level of effort and heart rate values (cardiorespiratory components of the exercise) and by the motivation reported by the participants during the protocol
Secondary Outcome Measures
NameTimeMethod
To perform the characterization of the level of physical activity performed by the participants prior to the protocol of virtual games, using the International Physical Activity Questionnaire from the observation of how many hours per week of physical activity the participant performs; to analyze the functional profile of children and young people with sensorimotor alterations, using the Pediatric Evaluation of Disability Inventory, based on the scores obtained in the instrument domains: self-care, mobility and social function; to analyze the behavior of motor performance in virtual games during the 10 days of the protocol, and whether this performance is maintained with a 15-day break without playing, which will be analyzed from the mistakes and successes in the games.
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