Effects of Augmented Reality Game-based Training on Social Communication of Children With Autism Spectrum Disorder
试验速览
- 阶段
- 不适用
- 状态
- 已完成
- 入组人数
- 18
- 试验地点
- 2
- 主要终点
- Social Responsiveness Scale
研究概览
简要总结
The study aims to determine the effects augmented reality game-based training on social communication of children with autism spectrum disorder.
详细描述
Augmented Reality allows children to see a representation of imaginary content and pretend play overlaid on the real-world environment. Today, technology can be a safe and motivating way of engaging children with autism in social interaction activities. Current research in therapeutic technology for autism is aimed toward improving behavior and psychomotor activities that impact social communication. The aim of this research project is to help teachers, parents, practitioners, and researchers to understand the unique strengths of their children with autism along with technology based educational and therapeutic activities for home and classroom.
研究设计
- 研究类型
- Interventional
- 分配方式
- Randomized
- 干预模型
- Parallel
- 主要目的
- Treatment
- 盲法
- Single (Outcomes Assessor)
入排标准
- 年龄范围
- 5 Years 至 12 Years(Child)
- 性别
- All
- 接受健康志愿者
- 否
入选标准
- •Participants diagnosed with autism spectrum disorder in the age range of 5-12 years at verbal imitation and 1-step command following.
排除标准
- •Sensory issues and patients on medication.
结局指标
主要结局
Social Responsiveness Scale
时间窗: After 8 weeks
The Social Responsiveness Scale, Second Edition (SRS-2) measures social ability of children to adults. It is used primarily with individuals on the autism spectrum, family members of individuals on the autism spectrum, and others who have social impairments.
次要结局
未报告次要终点
