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Elucidating the Necessary Active Components of Training

Not Applicable
Conditions
Cognitive Impairment
Alzheimer Disease
Cognitive Change
Interventions
Behavioral: BUD1
Behavioral: TDD2
Behavioral: CSA10
Behavioral: CSA20
Behavioral: CSA30
Behavioral: CSA40
Behavioral: BUD2
Behavioral: TDD1
Registration Number
NCT05366023
Lead Sponsor
Clemson University
Brief Summary

Loss of independence, cognitive decline, and difficulties in everyday function are areas of great concern for older adults and their families. Cognitive training is one low cost, noninvasive training intervention that has repeatedly demonstrated reliable transfer effects to maintained cognition, everyday function, health, and most recently, a 29% reduction in incident dementia. Importantly, many of these everyday function effects are maintained across five to ten years including: maintained driving mobility, 50% reduction in at-fault vehicle crashes, and maintained Instrumental Activities of Daily Living (IADL). Although clearly an important and effective intervention, the moderators and mechanisms underlying this program are unknown.

The overall objective in this planning grant is to lay the conceptual and methodological foundation to explore cognitive, psychosocial, lifestyle behaviors, and biomarker mechanisms and moderators of two forms of conceptually driven cognitive training. Additionally, this study will examine how cognitive and psychosocial factors within daily life account for the transfer of cognitive training to everyday function. We will use a factorial design to randomize adults ages 55-85 to 0, 10, 20, 30, or 40 hours of two forms of cognitive training, a combined training, or an active comparison condition (Phase 1). An additional sample of participants will complete 20 hours of two forms of cognitive training or the active comparison group as well as provide blood samples (Phase 2).

Across the study period, participants will complete cognitive, health, lifestyle, and psychosocial assessments at baseline, posttest, and approximately three month follow-up assessments in person or remotely using a study-provided laptop. Additionally, all participants will be asked to complete daily cognitive, health, lifestyle, and psychosocial measures daily using study-provided smartphones.

This study will allow us to test the feasibility of our enrollment, assessment and training protocols for a future multisite clinical trial. This exploratory study is the first of its kind and will be used to provide important data relevant to a future larger randomized controlled trial examining mediators of cognitive training in a representative sample of adults. This information will assist in the future development of more effective home- and community-based interventions that maintain everyday function.

Detailed Description

Not available

Recruitment & Eligibility

Status
UNKNOWN
Sex
All
Target Recruitment
280
Inclusion Criteria
  • Phase 1:

    • Age 55-85 community-dwelling adults
    • Written informed consent obtained
    • No reported evidence of or diagnosis of dementia/Alzheimer's Disease; score of 5 or greater on the MIS-t administered during phone screening
    • Willing and able to participate in the up to 9 months of the study duration
    • Is proficient in written and spoken English
  • Phase 2:

    • All Phase 1 criteria plus willingness and ability to provide two blood samples at baseline and posttest
Exclusion Criteria
  • Phase 1 exclusions:

    • Failure to meet any of the above eligibility criteria
    • Use of video games for more than 2 hours/week over the previous 2 years
    • Currently engaged in a cognitive program such as Brain HQ or Lumosity
  • Phase 2 exclusion:

In addition to Phase 1 exclusion, also criteria below:

• Inability or unwillingness to travel to Clemson to provide two in-person blood samples at baseline and posttest

Study & Design

Study Type
INTERVENTIONAL
Study Design
PARALLEL
Arm && Interventions
GroupInterventionDescription
BUD1 + TDD1BUD110 hours of bottom-up driven cognitive training games plus 10 hours of top-down driven cognitive training games
BUD1 + BUD2 + TDD1BUD220 hours of bottom-up driven cognitive training games plus 10 hours of top-down driven cognitive training games
BUD1 + TDD2BUD110 hours of bottom-up driven cognitive training games plus 10 hours of top-down driven cognitive training games
BUD1 + TDD1 + TDD2BUD110 hours of bottom-up driven cognitive training games plus 20 hours of top-down driven cognitive training games
BUD1 + TDD1 + TDD2TDD110 hours of bottom-up driven cognitive training games plus 20 hours of top-down driven cognitive training games
BUD1 + BUD2 + TDD2BUD120 hours of bottom-up driven cognitive training games plus 10 hours of top-down driven cognitive training games
BUD2BUD210 hours of bottom-up driven cognitive training games
BUD1 + TDD1TDD110 hours of bottom-up driven cognitive training games plus 10 hours of top-down driven cognitive training games
TDD2TDD210 hours of top-down driven cognitive training games
TDD1 + TDD2TDD220 hours of top-down driven cognitive training games
BUD2 + TDD2TDD210 hours of bottom-up driven cognitive training games plus 10 hours of top-down driven cognitive training games
BUD1 + BUD2BUD120 hours of bottom-up driven cognitive training games
BUD2 + TDD1BUD210 hours of bottom-up driven cognitive training games plus 10 hours of top-down driven cognitive training games
BUD2 + TDD1 + TDD2TDD110 hours of bottom-up driven cognitive training games plus 20 hours of top-down driven cognitive training games
BUD2 + TDD1 + TDD2TDD210 hours of bottom-up driven cognitive training games plus 20 hours of top-down driven cognitive training games
BUD1 + BUD2 + TDD1 + TDD2TDD120 hours of bottom-up driven cognitive training games plus 20 hours of top-down driven cognitive training games
TDD1TDD110 hours of top-down driven cognitive training games
BUD1 + BUD2BUD220 hours of bottom-up driven cognitive training games
BUD1 + TDD2TDD210 hours of bottom-up driven cognitive training games plus 10 hours of top-down driven cognitive training games
BUD1 + BUD2 + TDD1 + TDD2BUD220 hours of bottom-up driven cognitive training games plus 20 hours of top-down driven cognitive training games
TDD1 + TDD2TDD120 hours of top-down driven cognitive training games
BUD1BUD110 hours of bottom-up driven cognitive training games
BUD2 + TDD2BUD210 hours of bottom-up driven cognitive training games plus 10 hours of top-down driven cognitive training games
BUD2 + TDD1TDD110 hours of bottom-up driven cognitive training games plus 10 hours of top-down driven cognitive training games
BUD2 + TDD1 + TDD2BUD210 hours of bottom-up driven cognitive training games plus 20 hours of top-down driven cognitive training games
BUD1 + BUD2 + TDD2BUD220 hours of bottom-up driven cognitive training games plus 10 hours of top-down driven cognitive training games
BUD1 + TDD1 + TDD2TDD210 hours of bottom-up driven cognitive training games plus 20 hours of top-down driven cognitive training games
CSA10CSA1010 hours of cognitive stimulating activities
CSA20CSA2020 hours of cognitive stimulating activities
CSA30CSA3030 hours of cognitive stimulating activities
CSA40CSA4040 hours of cognitive stimulating activities
BUD1 + BUD2 + TDD2TDD220 hours of bottom-up driven cognitive training games plus 10 hours of top-down driven cognitive training games
BUD1 + BUD2 + TDD1BUD120 hours of bottom-up driven cognitive training games plus 10 hours of top-down driven cognitive training games
BUD1 + BUD2 + TDD1 + TDD2TDD220 hours of bottom-up driven cognitive training games plus 20 hours of top-down driven cognitive training games
BUD1 + BUD2 + TDD1TDD120 hours of bottom-up driven cognitive training games plus 10 hours of top-down driven cognitive training games
BUD1 + BUD2 + TDD1 + TDD2BUD120 hours of bottom-up driven cognitive training games plus 20 hours of top-down driven cognitive training games
Primary Outcome Measures
NameTimeMethod
Protocol complianceBaseline through 3 month follow-up visit

Participants complete laptop and phone activities as outlined in the study protocol

Secondary Outcome Measures
NameTimeMethod
Complex Instrumental Activities of Daily LivingBaseline through 3 month follow-up visit

Measures of everyday functioning as detailed in the study protocol

Trial Locations

Locations (1)

Clemson University Institute for Engaged Aging

🇺🇸

Seneca, South Carolina, United States

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