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临床试验/NCT05148052
NCT05148052已完成不适用

Effect of Upper Extremity Rehabilitation Using Fully-immersive Virtual Reality for Motor Recovery in Chronic Stroke Patients: A Prospective, Multicenter, Single-blind, Explorative, Randomized Crossover Trial

Seoul National University Hospital6 个研究点 分布在 2 个国家目标入组 15 人开始时间: 2022年9月1日最近更新:
适应症
干预措施

试验速览

阶段
不适用
状态
已完成
入组人数
15
试验地点
6
主要终点
Action Research Arm Test

研究概览

简要总结

The study aimed to investigate the effect of exergames using virtual reality with head mounted device on motor recovery of upper extremities in chronic stroke patients.

详细描述

This is a crossover study for comparing conventional occupational therapy and exercise with game format using virtual reality (virtual reality exergame). The virtual reality exergame is designed to maximize the movement of upper extremities, primary to the shoulder and elbow. Fifteen chronic stroke patient will receive conventional occupational treatment and virtual reality exergame in random order with a two-week-washout period. Outcome measures will be evaluated within two days before and after each treatment, conventional treatment and virtual reality exergame.

*Due to recruitment challenges, the anticipated enrollment has been revised from 36 to 15.

研究设计

研究类型
Interventional
分配方式
Randomized
干预模型
Crossover
主要目的
Treatment
盲法
Single (Outcomes Assessor)

入排标准

年龄范围
19 Years 至 —(Adult, Older Adult)
性别
All
接受健康志愿者

入选标准

  • Chronic stroke patients who have passed 6 months or more without additional stroke after the first stroke
  • Patients with upper extremity dysfunction due to stroke (ischemic, hemorrhagic)
  • Patients who can move the upper extremity against gravity with a manual muscle test of grade 3 or higher in the affected shoulder and elbow, respectively
  • Patients who can stably maintain a sitting position
  • Patients who voluntarily agreed to participate in the study

排除标准

  • Patients with moderate or severe cognitive impairment with a score of 18 or less on the Mini-Mental Status Examination (K-MMSE)
  • Patients with other causes of upper extremity dysfunction, such as peripheral nerve damage, joint disease, etc.
  • Patients with a history of severe vertigo or epilepsy
  • Patients with medical reasons such as medical conditions that make it difficult to participate in research
  • Patients who may be pregnant or who are pregnant or lactating

研究组 & 干预措施

Conventional therapy first

Experimental

Group receiving conventional occupational therapy first and then virtual reality exergames.

干预措施: Virtual reality exergames (Device)

Conventional therapy first

Experimental

Group receiving conventional occupational therapy first and then virtual reality exergames.

干预措施: Conventional occupational therapy (Behavioral)

Virtual reality first

Experimental

Group receiving virtual reality exergames with virtual reality first and then conventional occupational therapy.

干预措施: Virtual reality exergames (Device)

Virtual reality first

Experimental

Group receiving virtual reality exergames with virtual reality first and then conventional occupational therapy.

干预措施: Conventional occupational therapy (Behavioral)

结局指标

主要结局

Action Research Arm Test

时间窗: Within 2 days after the end of each intervention

As an upper extremity function evaluation tool, it tests grasp, grip, pinch, and gross arm movement function as sub-tests.

次要结局

  • Box and Block test(Within 2 days after the end of each intervention)
  • Fugl-Meyer (FM) Assessment(Within 2 days after the end of each intervention)
  • Modified Barthel Index(Within 2 days after the end of each intervention)
  • Grip strength(Within 2 days after the end of each intervention)
  • Beck Depression Inventory (BDI)(Within 2 days after the end of each intervention)
  • Simulator Sickness Questionnaire(Day 1 and Day 12 of virtual reality exergames intervention)

研究者

申办方类型
Other
责任方
Principal Investigator
主要研究者

Han Gil Seo

Associate Professor

Seoul National University Hospital

研究点 (6)

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