FLOAT Through Anxiety: Virtual Reality Application's Efficacy as a Tool to Distract From Negative Emotions and Thoughts
- Conditions
- ControlExperimental
- Interventions
- Behavioral: psychoeducation on emotional regulation and distraction strategy + ApplicationBehavioral: psychoeducation on emotional regulation and distraction strategyDevice: Using the FLOAT app on a virtual reality device
- Registration Number
- NCT06197464
- Lead Sponsor
- University of Haifa
- Brief Summary
The goal of this clinical trial is to examine the effectiveness and safety of the VR FLOAT application as a tool to reduce negative thoughts and feelings and anxiety symptoms in students with high levels of stress and anxiety. The main questions it aims to answer are:
1. Will subjects with high levels of anxiety who will use the FLOAT application experience a more significant relief in feelings of anxiety compared to subjects in the control group?
2. Will subjects who are used to using technology find greater comfort in using VR compared to subjects who are not used to it?
3. What is the degree of satisfaction with the use of VR and are there any reports of side effects?Participants will \[describe the main tasks participants will be asked to do, treatments they'll be given and use bullets Researchers will compare control group to see The comparison between using FLOAT as a regulation strategy after psychoeducation on emotional regulation and cognitive-behavioral use of a regulation strategy after the same psychoeducation
- Detailed Description
Not available
Recruitment & Eligibility
- Status
- COMPLETED
- Sex
- All
- Target Recruitment
- 62
- 'moderate' or 'severe' levels of stress and/or anxiety according to the DASS-21 questionnaire
- student
- under the age of 18
- diagnoses of schizophrenia or bipolar disorder, including past or present psychotic conditions
- suicidality
- pregnant women
- do not speak or read Hebrew fluently
- a diagnosis of epilepsy.
Study & Design
- Study Type
- INTERVENTIONAL
- Study Design
- SEQUENTIAL
- Arm && Interventions
Group Intervention Description control psychoeducation on emotional regulation and distraction strategy + Application psychoeducation on emotional regulation and distraction strategy + Application experimental Using the FLOAT app on a virtual reality device psychoeducation on emotional regulation and distraction strategy + Application with the FLOAT app experimental psychoeducation on emotional regulation and distraction strategy psychoeducation on emotional regulation and distraction strategy + Application with the FLOAT app
- Primary Outcome Measures
Name Time Method situational anxiety before session a week The State-Trait Anxiety Inventory (STAI) questionnaire. range 20 to 100, with a higher score representing higher levels of anxiety
situational anxiety after session a week The State-Trait Anxiety Inventory (STAI) questionnaire. range 20 to 100, with a higher score representing higher levels of anxiety
Ease of using the technology week 3, after intervention System Usability Scale (SUS). scale from 0 to 100. A score higher than 70 indicates good usability, while a score lower than 50 indicates low usability.
satisfaction with life week 3, after intervention Satisfaction with Life Scale (SWLS). 5 to 35. A high score represents higher life satisfaction and a lower score represents a lower life satisfaction
- Secondary Outcome Measures
Name Time Method The FLOAT user experience week 3, after intervention A semi-structured interview, will be analyzed qualitatively
Trial Locations
- Locations (1)
University of Haifa
🇮🇱Haifa, Israel