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FLOAT Through Anxiety: Virtual Reality Application's Efficacy as a Tool to Distract From Negative Emotions and Thoughts

Not Applicable
Completed
Conditions
Control
Experimental
Interventions
Behavioral: psychoeducation on emotional regulation and distraction strategy + Application
Behavioral: psychoeducation on emotional regulation and distraction strategy
Device: Using the FLOAT app on a virtual reality device
Registration Number
NCT06197464
Lead Sponsor
University of Haifa
Brief Summary

The goal of this clinical trial is to examine the effectiveness and safety of the VR FLOAT application as a tool to reduce negative thoughts and feelings and anxiety symptoms in students with high levels of stress and anxiety. The main questions it aims to answer are:

1. Will subjects with high levels of anxiety who will use the FLOAT application experience a more significant relief in feelings of anxiety compared to subjects in the control group?

2. Will subjects who are used to using technology find greater comfort in using VR compared to subjects who are not used to it?

3. What is the degree of satisfaction with the use of VR and are there any reports of side effects?Participants will \[describe the main tasks participants will be asked to do, treatments they'll be given and use bullets Researchers will compare control group to see The comparison between using FLOAT as a regulation strategy after psychoeducation on emotional regulation and cognitive-behavioral use of a regulation strategy after the same psychoeducation

Detailed Description

Not available

Recruitment & Eligibility

Status
COMPLETED
Sex
All
Target Recruitment
62
Inclusion Criteria
  • 'moderate' or 'severe' levels of stress and/or anxiety according to the DASS-21 questionnaire
  • student
Exclusion Criteria
  • under the age of 18
  • diagnoses of schizophrenia or bipolar disorder, including past or present psychotic conditions
  • suicidality
  • pregnant women
  • do not speak or read Hebrew fluently
  • a diagnosis of epilepsy.

Study & Design

Study Type
INTERVENTIONAL
Study Design
SEQUENTIAL
Arm && Interventions
GroupInterventionDescription
controlpsychoeducation on emotional regulation and distraction strategy + Applicationpsychoeducation on emotional regulation and distraction strategy + Application
experimentalUsing the FLOAT app on a virtual reality devicepsychoeducation on emotional regulation and distraction strategy + Application with the FLOAT app
experimentalpsychoeducation on emotional regulation and distraction strategypsychoeducation on emotional regulation and distraction strategy + Application with the FLOAT app
Primary Outcome Measures
NameTimeMethod
situational anxiety before sessiona week

The State-Trait Anxiety Inventory (STAI) questionnaire. range 20 to 100, with a higher score representing higher levels of anxiety

situational anxiety after sessiona week

The State-Trait Anxiety Inventory (STAI) questionnaire. range 20 to 100, with a higher score representing higher levels of anxiety

Ease of using the technologyweek 3, after intervention

System Usability Scale (SUS). scale from 0 to 100. A score higher than 70 indicates good usability, while a score lower than 50 indicates low usability.

satisfaction with lifeweek 3, after intervention

Satisfaction with Life Scale (SWLS). 5 to 35. A high score represents higher life satisfaction and a lower score represents a lower life satisfaction

Secondary Outcome Measures
NameTimeMethod
The FLOAT user experienceweek 3, after intervention

A semi-structured interview, will be analyzed qualitatively

Trial Locations

Locations (1)

University of Haifa

🇮🇱

Haifa, Israel

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