Development of Serious Games for Rehabilitation, a Delphi Study
试验速览
- 阶段
- 不适用
- 状态
- 招募中
- 入组人数
- 30
- 试验地点
- 1
- 主要终点
- Information on the development process of serious games for rehabilitation
研究概览
简要总结
This clinical study has been organised to identify the needs and recommendations of experts in the field of rehabilitation technology and gamification on the development of serious games for rehabilitation. Based on the information gathered we aim to construct a blueprint for the development of serious games for rehabilitation that maximizes clinical outcomes and the effective implementation in rehabilitation.
详细描述
This study will consist of different phases:
Phase 1:
The first phase consists of an online survey aimed at identifying important tools and methods for each stage of development, as well as across all stages of development. Furthermore, the survey will try to identify key principles that should be taken into account across the entire developmental process of serious games for rehabilitation.
Phase 2:
The second phase consists of online focus groups that will be organized to discuss the results of the online survey and add missing data if needed. These discussions will be held using Microsoft Teams. During these discussions a general model will be discussed en a revision of the results from the previous phase will be done. The results from this discussion will be used to structure the next phase.
研究设计
- 研究类型
- Interventional
- 分配方式
- Na
- 干预模型
- Single Group
- 主要目的
- Health Services Research
- 盲法
- None
入排标准
- 性别
- All
- 接受健康志愿者
- 是
入选标准
- •Experience with (the development of) serious games for rehabilitation
排除标准
- •No experience with (the development of) serious games for rehabilitation
研究组 & 干预措施
Phase 3
The third and final phase consists of consecutive online surveys in which the experts are asked to rank the different items that were mentioned in the previous phases based on priority. Similar to the focus group discussions, the answers from these phases will be anonymized, aggregated and reported to the experts after each ranking phase. Experts will have the opportunity to revise their answers across multiple rounds. This ranking process is repeated until consensus is reached for all items. Consensus will be defined using the Kendall's W coefficient of concordance. Kendall's W is a value between 0 and 1 assessing agreement, with a W value of 0.5 indicating moderate agreement and 0.7 indicating strong agreement. A cut-off of 0.5 will be used to determine consensus.
干预措施: Ranking results (Other)
Phase 1
The first phase consists of an online survey aimed at identifying important tools and methodologies for each stage of development, as well as across all stages of development. To structure this survey the TRL model will be used as a conceptual framework (appendix 1). The different levels of the model will be used as stages of development to base the questions on. However, the aim is not to strictly adhere to this model, but to gather input on what methods should be used and what can be adjusted from existing models such as the TRL model to maximize adoption of serious games into care. Furthermore, the survey will try to identify key principles that should be taken into account across the entire developmental process of serious games for rehabilitation. These key principles, such as a user-centered approach, working evidence-based, maximizing engagement of end-users, etc., are the foundation for the developmental process and should be adhered to throughout the entire process.
干预措施: Online survey (Other)
Phase 2
The second phase consists of focus groups that will be organized to discuss the results of the online survey and add missing data if needed. The focus group discussions will also be structured based on the TRL model used during the survey and will expand on the results mentioned by the experts (appendix 2 and 3). After all focus group discussion are completed the results will be anonymized, aggregated and reported to the experts. This will provide them with the opportunity to further revise their answers based on all the results.
干预措施: Focus group discussions (Other)
结局指标
主要结局
Information on the development process of serious games for rehabilitation
时间窗: Through study completion, on average 1 year
Throughout the Delphi study, qualitative data will be collected (online surveys, focus group discussions, etc.) from experts in the field of serious games for rehabilitation on what methods and/or tools shoudl be used in the development process of serious games for rehabilitation. This data will be collected for all different stages of the development process. Furthermore, overarching key principles that span across all stages of development will also be identified based on expert opinion.
次要结局
未报告次要终点
研究者
Ruben Debeuf
Principal investigator
Vrije Universiteit Brussel
