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Development of Mobile VR-App for Cognitive Control Function Training and Early detection for the Children and Adolescents Group experiencing Cognitive Control Difficulties.

Not Applicable
Completed
Conditions
Mental and behavioural disorders
Registration Number
KCT0009447
Lead Sponsor
Seoul Women's University
Brief Summary

This study developed a virtual reality-based cognitive control training game, CoConUp, aimed at being an at-home intervention with a telemonitoring system for children with Attention Deficit/Hyperactivity Disorder. It measured the effectiveness of the game in reducing ADHD-related symptoms, both cognitively and behaviorally, with an emphasis on the long-term retention of training effects, and explored response patterns. A total of 32 children were included. The mean IQ was 94.3, and the mean age was 11.2 years. Measurements included the Korean Wechsler Intelligence Scale for Children-Fifth Edition (K-WISC-IV), the Stroop test, the CTT 1& 2, the NIH Toolbox, and the Child Behavior Checklist. Each participant was required to engage in a minimum of 20 minutes of daily training for 20 consecutive days, with an initial assessment, subsequent post-training, and follow-up evaluations after 3 months. A repeated-measures ANOVA demonstrated significant improvement in parent-reported total problems, and attention problems across pre-, post-intervention, and follow-up evaluations. Moreover, the K-means clustering method applied to neuropsychological and parent-reported behavioral data yielded two distinct clusters. In conclusion, CoConUp exhibits potential benefits for improving core symptoms in children with ADHD. These findings suggest further exploration in larger-scale studies is warranted to confirm the results of this study

Detailed Description

Not available

Recruitment & Eligibility

Status
Completed
Sex
All
Target Recruitment
32
Inclusion Criteria

All study participants target 4th to 6th graders in elementary school, and 1st to 3rd graders in middle school. The current study targets a group with impulse control issues. The target population is divided into a diagnosed group and a general population, which, although not diagnosed, experiences difficulties with cognitive control in everyday life, referred to as the at-risk group, for recruitment. The study will involve 30 individuals from the diagnosed group and 30 from the general (at-risk) group, which are assigned randomly into experimental and waiting groups. The size of participant groups is typically determined based on verifying the differences between groups, with the treatment for the experimental group starting first, followed by the treatment for the waiting group. Follow-up evaluations are conducted 3 months after the post-treatment assessment.

Exclusion Criteria

Groups with visual and hearing impairments or those with a standardized IQ of 80 or below and lacking the cognitive ability to perform this training task are excluded.

Study & Design

Study Type
Interventional Study
Study Design
Not specified
Primary Outcome Measures
NameTimeMethod
Attention related Neuropsychological tests (CTT1 & 2, Stroop test, Flanker test, List sorting test), Parent reported Child behavioral Checklist
Secondary Outcome Measures
NameTimeMethod
ist sorting test
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