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临床试验/NCT03582579
NCT03582579进行中(未招募)不适用

Enhancing Brain Training With Virtual Reality

University of Rochester1 个研究点 分布在 1 个国家目标入组 80 人开始时间: 2018年6月27日最近更新:
适应症
干预措施

试验速览

阶段
不适用
状态
进行中(未招募)
入组人数
80
试验地点
1
主要终点
Visual Crowding (a measure of spacial resolution of attention)

研究概览

简要总结

The purpose of this study is to evaluate the effectiveness of brain training in a Virtual Reality set up in neurotypical populations as well as in the traumatic brain injury population.

详细描述

Brain training is a large and a growing field, both scientifically and commercially. Emerging evidence demonstrates that training can promote beneficial brain plasticity in both healthy individuals and clinical populations. Much of the recent interest in brain training can be traced back to the seminal work done at the University of Rochester, where Daphne Bavelier and colleagues showed that training with action video games (AVG) can lead to a wide range of cognitive and perceptual improvements. In our recent work, we developed a novel training paradigm that isolates and concentrates the key aspects of AVG-training while eliminating complex and often violent gameplay associated with AVGs. The results revealed similarly broad effects of training as with conventional AVGs. In this study, we aim to move this training paradigm to virtual reality (VR) and extend its application to cognitive aging and mild traumatic brain injury (TBI) populations.

研究设计

研究类型
Interventional
分配方式
Non Randomized
干预模型
Parallel
主要目的
Treatment
盲法
None

入排标准

年龄范围
18 Years 至 75 Years(Adult, Older Adult)
性别
All
接受健康志愿者
是

入选标准

  • •A person is eligible for inclusion in the study if he/she:
  • •Is an adult over the age of
  • •Has the capacity to give consent.
  • •Has normal or corrected to normal vision.
  • •Has adequate hearing.
  • •Is a non-action video game player.
  • •Is a non-VR game player. All subjects will be assigned to one of four groups: a Control Group training in VR, a Control Groups training on a 2D display, an Older Adult Group without dementia training in VR, and a College Athletes with mild TBI Group training in VR.
  • •Specific Inclusion Criteria for both Control Groups. The subject must:
  • •Be between the ages of 18 and
  • •Have no neurologic or vascular disorders/injuries.
  • •Specific Inclusion Criteria for the College Athletes with TBI Group. The subject must:
  • •Be between the ages of 18 and
  • •Be diagnosed with mild TBI (i.e., concussion) within the last two weeks.
  • •Specific Inclusion Criteria for the Older Adult Group. The subject must:
  • •Be over the age of
  • •Have no neurologic or vascular disorders/injuries.

排除标准

  • •A person will be excluded from the study if he/she:
  • •Is under the age of 18.

研究组 & 干预措施

Control in VR

Experimental

Adults ages 18 to 35 who will be training in Virtual Reality.

干预措施: Training in Virtual Reality (Behavioral)

Control Non-VR

Experimental

Adults ages 18 to 35 who will be training on a computer screen.

干预措施: Training on a computer screen (Behavioral)

College Athletes with TBI Group

Experimental

Adults ages 18 to 35 with mild TBI who will be training in Virtual Reality

干预措施: Training in Virtual Reality (Behavioral)

Older Adult Group

Experimental

Older Adults over the age of 65 who will be training in Virtual Reality

干预措施: Training in Virtual Reality (Behavioral)

结局指标

主要结局

Visual Crowding (a measure of spacial resolution of attention)

时间窗: 6 weeks

This is a visual task which will be done an a computer twice. Once prior to the start of training and then again following training. The results (including the number of trials correct as well as the time it took for the subject to respond) will be analyzed and compared across groups.

Attentional Blink (a measure of temporal resolution of attention)

时间窗: 6 weeks

This is a visual task which will be done an a computer twice. Once prior to the start of training and then again following training. The results (including the number of trials correct as well as the time it took for the subject to respond) will be analyzed and compared across groups.

Useful Field of View (a measure of spacial awareness)

时间窗: 6 weeks

This is a visual task which will be done an a computer twice. Once prior to the start of training and then again following training. The results (including the number of trials correct as well as the time it took for the subject to respond) will be analyzed and compared across groups.

次要结局

未报告次要终点

研究者

申办方类型
Other
责任方
Principal Investigator
主要研究者

Duje Tadin

Associate Professor

University of Rochester

研究点 (1)

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