The Use of Virtual Reality (VR) and the Change in Emotional State in Hong Kong Elders
试验速览
- 阶段
- 不适用
- 状态
- 已完成
- 入组人数
- 236
- 试验地点
- 1
- 主要终点
- Positive and Negative Affect Schedule (PANAS)
研究概览
简要总结
Virtual Reality (VR) is a technology that combines virtual technology and real-world scenario. In recent years, more and more neuroscience and psychology scientists utilised VR technology in their research. In Hong Kong, many of the community-dwelling elders are immobile. Long-term homestay may negatively affect the emotional state. Measuring the emotional change after administration of VR may prove it as an alternative tool for emotion intervention.
The primary objective is to compare the improvement in the emotional changes between intergeneration interaction and the use of VR technology.
The secondary objective is to evaluate the side effect after using VR technology.
This is a randomized, open label-controlled trial with a crossover design. The subject will be randomized in a ratio of 1:1 into two different intervention groups, the VR group and the Intergeneration Interaction group. After 2 weeks of washout period, the VR group will receive Intergeneration Interaction and vice versa. The intervention phases last approximately 2 hours. The change in the emotional state will be assessed using the Positive and Negative Affect Scale. Any adverse event that causes by the VR will be recorded using the Simulator Sickness Questionnaire(SSQ).
This trial is the first study in Hong Kong to investigate the change of emotional state after the administration of VR technology, targeting community-dwelling elders in Hong Kong.
研究设计
- 研究类型
- Interventional
- 分配方式
- Randomized
- 干预模型
- Crossover
- 主要目的
- Other
- 盲法
- None
入排标准
- 年龄范围
- 50 Years 至 99 Years(Adult, Older Adult)
- 性别
- All
- 接受健康志愿者
- 是
入选标准
- •Native Cantonese Speaker
排除标准
- 未提供
研究组 & 干预措施
Vitural Reality
Virtual Reality 3D glass
干预措施: Virtual Reality (Device)
Inter-generation interaction
Elders-teenager interaction
干预措施: Inter-generation interaction (Behavioral)
结局指标
主要结局
Positive and Negative Affect Schedule (PANAS)
时间窗: Major assessment points are scheduled prior to intervention(baseline), post intervention of the first visit (approximate 2 hours after baseline), and post intervention of the second visit (2 weeks after first intervention.)
Measure the difference in mean score between the two intervention groups. The Positive and Negative Affect Schedule (PANAS) is consist of 20 emotions. Positive Affect Score consists of 10 positive emotions, while Negative Affect Score consists of 10 negative emotions. Positive Affect Score ranges from 10 to 50, a score of 30 indicates a higher level of positive emotion. Negative Affect Score ranges from 10 to 50, a score of 15 indicates a higher level of negative emotion. Total PANAS score is 100, added up by both Positive Affect Score and Negative Affect Score.
次要结局
- Simulator Sickness Questionnaire(Major assessment points are scheduled prior, post-intervention of first visit (approximate two hours after baseline))
- Positive and Negative Affect Schedule (PANAS)(Major assessment points are scheduled prior, post-intervention of first visit (approximate two hours after baseline))
研究者
Kelvin KF Tsoi
Associate Professor
Chinese University of Hong Kong
