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Virtual Reality for Panic Disorder With Agoraphobia

Not Applicable
Completed
Conditions
Panic; Agoraphobia
Interventions
Behavioral: Virtual Reality cognitive behavior therapy
Registration Number
NCT03101332
Lead Sponsor
Karolinska Institutet
Brief Summary

Panic disorder with agoraphobia (PDA) is associated with considerable personal distress, functional disability and societal costs. A large number of studies have shown that Cognitive Behavior Therapy (CBT) is a highly effective treatment for PDA. However, the CBT-protocols proven to be most effective involves repeated exposure to the particular environments the agoraphobic patient fears such as trains, tunnels, lifts and shops. This cause great practical problems for health care services as such therapeutic efforts involves spending considerable time outside the clinic. For primary care services this is particularly challenging due to the large number of patients expected to be seen. Normally clinicians meet up to 7 patients daily which makes it almost practically impossible to offer 2-hour sessions, which is necessary to carry out the relevant exposure tasks. Hence, the treatment proven to be most effective, which primary care services are commissioned to deliver, is too comprehensive and time consuming to be applied in real practice.

The investigators believe that a possible solution to the above problem is to provide evidence-based CBT but with the exposure components carried out through Virtual Reality (VR) rather than in vivo. Some research has already been done with virtual reality and exposure therapy for anxiety disorders with promising results. The aim of this pilot study is to treat patients with agoraphobia with or with a history of panic disorder with a standardized exposure-based CBT-protocol through VR. The virtual environments that are used for the study are live sequences filmed in 360°. The investigators hypothesize that CBT with VR will be effective and lead to improvements on measures of panic disorder and agoraphobia.

Detailed Description

Not available

Recruitment & Eligibility

Status
COMPLETED
Sex
All
Target Recruitment
12
Inclusion Criteria

Not provided

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Exclusion Criteria

Not provided

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Study & Design

Study Type
INTERVENTIONAL
Study Design
SINGLE_GROUP
Arm && Interventions
GroupInterventionDescription
VR-CBTVirtual Reality cognitive behavior therapyVirtual Reality cognitive behavior therapy. 10-12 sessions of individual Cognitive Behavior Therapy with exposure tasks carried out through Virtual Reality.
Primary Outcome Measures
NameTimeMethod
Mobility InventoryBaseline, post-treatment (10 weeks), 6-month follow-up, 12-month follow-up

Change at post-treatment (10 weeks), 6-month follow-up, and 12 month follow-up compared to baseline

Secondary Outcome Measures
NameTimeMethod
Patient Health QuestionnaireBaseline, post-treatment (10 weeks), 6-month follow-up, 12-month follow-up

Change at post-treatment (10 weeks), 6-month follow-up, and 12 month follow-up compared to baseline

The World Health Organisation Quality of LifeBaseline, post-treatment (10 weeks), 6-month follow-up, 12-month follow-up

Change at post-treatment (10 weeks), 6-month follow-up, and 12 month follow-up compared to baseline

Panic disorder severity scaleBaseline, post-treatment (10 weeks), 6-month follow-up, 12-month follow-up

Change at post-treatment (10 weeks), 6-month follow-up, and 12 month follow-up compared to baseline

World Health Organisation Disability Assessment ScheduleBaseline, post-treatment (10 weeks), 6-month follow-up, 12-month follow-up

Change at post-treatment (10 weeks), 6-month follow-up, and 12 month follow-up compared to baseline

Trial Locations

Locations (2)

Gustavsberg primary care center

🇸🇪

Gustavsberg, Stockholm, Sweden

Karolinska Institutet

🇸🇪

Stockholm, Sweden

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