Feasibility of video game based exercise training program among cerebellar ataxia patients.
- Conditions
- Health Condition 1: G328- Other specified degenerative disorders of nervous system in diseases classified elsewhere
- Registration Number
- CTRI/2023/11/059589
- Lead Sponsor
- Sayan Pratihar
- Brief Summary
Not available
- Detailed Description
Not available
Recruitment & Eligibility
- Status
- Completed
- Sex
- Not specified
- Target Recruitment
- 10
1.)Mini mental state examination scoring 24 or above.
2.)Participants having moderate balance issue score between 18-45 out of 56.
3.)Participants able to stand independently.
4.)Participants diagnosed as cerebellar ataxia by neurologist.
5.)Participants who are able to understand verbal instructions and watch a display screen.
1.)Using of mobility aids like wheelchair, assistive devices such as AFOs, KAFOs, HKAFOs and
people with amputation wearing prosthetic device to lower limb.
2.)Any congenital deformities affecting to lower limb and spine.
3.)Any recent injury, back ache, severe joint diseases that restricting weight bearing, makes difficulty in standing and might affect participation to the games.
4.)Vestibular diseases.
5.)Presence of visual neglect, receptive aphasia, concomitant other neurological conditions.
6.)Severe visual impairment and blind person.
7.)Pregnant women.
8.)History of present severe cardiac diseases and respiratory diseases.
Study & Design
- Study Type
- Interventional
- Study Design
- Not specified
- Primary Outcome Measures
Name Time Method Primary objective is to find out the clinical impact & feasibility of the exergame device on the recovery of cerebellar ataxia. <br/ ><br>1.)Feasibility test <br/ ><br>2.)Disease recovery rate(SARA)Timepoint: post 6 weeks of trial completion.
- Secondary Outcome Measures
Name Time Method Secondary objective is to assess any improvement on subjects balance & postural control. <br/ ><br>1.) BBS <br/ ><br>2.) MINI-BESTestTimepoint: post 6 weeks of trial completion.