Effect of a gamification-based job crafting intervention program on work engagement among workers
Not Applicable
Recruiting
- Conditions
- ot applicable
- Registration Number
- JPRN-UMIN000052229
- Lead Sponsor
- Department of Digital Mental Health, Graduate School of Medicine, The University of Tokyo
- Brief Summary
Not available
- Detailed Description
Not available
Recruitment & Eligibility
- Status
- Recruiting
- Sex
- All
- Target Recruitment
- 75
Inclusion Criteria
Not provided
Exclusion Criteria
Not applicable
Study & Design
- Study Type
- Interventional
- Study Design
- Not specified
- Primary Outcome Measures
Name Time Method Work engagement (UWES)
- Secondary Outcome Measures
Name Time Method Psychological distress(K6) Job crafting(Job Crafting Scale) Supervisor support and Colleague support (BJSQ) Workplace social capital(Workplace social capital scale) Work performance and Absenteeism(WHO-HPQ)