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Effect of Interactive Virtual Reality Device on Cervical Proprioception and Range of Motion in Forward Head Posture

Not Applicable
Recruiting
Conditions
Forward Head Posture
Interventions
Device: Interactive virtual reality device
Registration Number
NCT05579613
Lead Sponsor
Cairo University
Brief Summary

Forward head posture (FHP) is one of the most common postural deformities, which affects 66% of the patient population and this study will be designed to investigate the effect of interactive virtual reality device on cervical proprioception and range of motion in symptomatic forward head posture.

Detailed Description

Thirty subjects of both sex with ages ranging from 20-24 years and BMI ranging from 18-25 kg/m² with symptomatic forward head posture will be participated in this study. They will be assigned randomly to two groups. Group A will receive traditional treatment (chin tuck exercise for posture correction); 3 min each day for 4 weeks, three sets of 10 repetitions (each repetition was held for 5 sec) were performed. Group B will receive the same as group "A" and received VR training by Xbox Kinect 360 (15 min per session 3 times per week) for 4 weeks. Cervical joint position error (JPE) (CROM device) and cervical range of motion will be measured pre and post treatment.

Recruitment & Eligibility

Status
RECRUITING
Sex
All
Target Recruitment
30
Inclusion Criteria

Not provided

Exclusion Criteria

1- Existing vestibular pathology.

2- Cervical fracture/dislocation. 3- Sys- temic diseases. 4- Neurological/cardiovascular/respiratory disorders affecting physical performance.

5- History of traumatic head injury. 6- Pregnancy.

Study & Design

Study Type
INTERVENTIONAL
Study Design
PARALLEL
Arm && Interventions
GroupInterventionDescription
chin tuck exercise for posture correction (traditional treatment ) groupInteractive virtual reality deviceGroup B will receive traditional treatment (chin tuck exercise for posture correction); 3 min each day for 4 weeks, three sets of 10 repetitions (each repetition was held for 5 sec) will be performed.
Interactive virtual reality device groupInteractive virtual reality deviceGroup A will receive the same as group "B" and will receiveVR training by Xbox Kinect 360 (15 min per session 3 times per week) for 4 weeks. C
Primary Outcome Measures
NameTimeMethod
Cervical range of motion4 weeks

Assessment of cervical range of motion by CROM

Cervical propriception4 weeks

Assessment of cervical proprioception using cervical range of motion

Secondary Outcome Measures
NameTimeMethod

Trial Locations

Locations (1)

Ibtsam Abdelkarim

🇪🇬

Cairo, Egypt

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