Effect of Interactive Virtual Reality Device on Cervical Proprioception and Range of Motion in Forward Head Posture
- Conditions
- Forward Head Posture
- Interventions
- Device: Interactive virtual reality device
- Registration Number
- NCT05579613
- Lead Sponsor
- Cairo University
- Brief Summary
Forward head posture (FHP) is one of the most common postural deformities, which affects 66% of the patient population and this study will be designed to investigate the effect of interactive virtual reality device on cervical proprioception and range of motion in symptomatic forward head posture.
- Detailed Description
Thirty subjects of both sex with ages ranging from 20-24 years and BMI ranging from 18-25 kg/m² with symptomatic forward head posture will be participated in this study. They will be assigned randomly to two groups. Group A will receive traditional treatment (chin tuck exercise for posture correction); 3 min each day for 4 weeks, three sets of 10 repetitions (each repetition was held for 5 sec) were performed. Group B will receive the same as group "A" and received VR training by Xbox Kinect 360 (15 min per session 3 times per week) for 4 weeks. Cervical joint position error (JPE) (CROM device) and cervical range of motion will be measured pre and post treatment.
Recruitment & Eligibility
- Status
- RECRUITING
- Sex
- All
- Target Recruitment
- 30
Not provided
1- Existing vestibular pathology.
2- Cervical fracture/dislocation. 3- Sys- temic diseases. 4- Neurological/cardiovascular/respiratory disorders affecting physical performance.
5- History of traumatic head injury. 6- Pregnancy.
Study & Design
- Study Type
- INTERVENTIONAL
- Study Design
- PARALLEL
- Arm && Interventions
Group Intervention Description chin tuck exercise for posture correction (traditional treatment ) group Interactive virtual reality device Group B will receive traditional treatment (chin tuck exercise for posture correction); 3 min each day for 4 weeks, three sets of 10 repetitions (each repetition was held for 5 sec) will be performed. Interactive virtual reality device group Interactive virtual reality device Group A will receive the same as group "B" and will receiveVR training by Xbox Kinect 360 (15 min per session 3 times per week) for 4 weeks. C
- Primary Outcome Measures
Name Time Method Cervical range of motion 4 weeks Assessment of cervical range of motion by CROM
Cervical propriception 4 weeks Assessment of cervical proprioception using cervical range of motion
- Secondary Outcome Measures
Name Time Method
Trial Locations
- Locations (1)
Ibtsam Abdelkarim
🇪🇬Cairo, Egypt