Gaming Apps Post-Stroke
- Conditions
- Cognitive ImpairmentExecutive DysfunctionCognitive DeficitStrokeCognitive Change
- Interventions
- Other: Stroke-related educational videosOther: Mobile or tablet-based gaming applications
- Registration Number
- NCT04637100
- Lead Sponsor
- Loma Linda University
- Brief Summary
The investigators aim to explore the effect of puzzle mobile or tablet-based games on problem-solving impairment resulting from a first-time stroke. This is a randomized-controlled trial with the intervention arm consisting of puzzle gaming applications and the control arm consisting of stroke-relevant educational videos provided and encouraged throughout the course of participants' acute inpatient rehabilitation stay.
- Detailed Description
Study subjects will be randomized to a control or experimental group and allocation will be concealed. The experimental group will consist of the subject utilizing their personal mobile or tablet device to play a pre-selected set of problem-solving games for a goal of 1 hour daily. The control group will utilize their personal mobile or tablet device to perform the non-problem-solving task of watching educational videos of their choice from a pre-selected set of videos for the same amount of time daily. The intervention gaming arm will be provided different gaming apps if they lose interest or find a particular game too easy or too difficult. The control video arm will be provided different educational videos according to their needs that may change throughout their inpatient stay.
Recruitment & Eligibility
- Status
- WITHDRAWN
- Sex
- All
- Target Recruitment
- Not specified
- Age 18-89
- Hospitalized at Loma Linda East Campus Rehabilitation Hospital
- First time stroke patient
- mild to moderate problem-solving impairment without severe deficit in any other cognitive domain on admission speech evaluation
- Have daily access while inpatient to a personally owned Apple or Android smartphone or tablet device prior to the initial session.
- Unable to understand and follow verbal and written instructions in English
- Presence of aphasia that limits device use or ability to provide consent
- Presence of pre-stroke speech, language, or cognitive disorder
- Unable to operate device due to cognitive, physical, or visual impairment
Study & Design
- Study Type
- INTERVENTIONAL
- Study Design
- PARALLEL
- Arm && Interventions
Group Intervention Description Control Stroke-related educational videos The patient will utilize their personal mobile or tablet device to watch a pre-selected set of stroke-related educational videos for a goal of 1 hour daily for the duration of their inpatient rehabilitation stay (approximately 3 weeks). Experimental Mobile or tablet-based gaming applications The patient will utilize their personal mobile or tablet device to play a pre-selected set of problem-solving games for a goal of 1 hour daily for the duration of their inpatient rehabilitation stay (approximately 3 weeks).
- Primary Outcome Measures
Name Time Method Scales of Cognitive and Communicative Ability for Neurorehabilitation (SCCAN) From date of randomization until the day of discharge, assessed at beginning and end of this period, up to 5 weeks Assesses cognitive-communicative deficits and functional ability in patients in rehabilitation hospitals, clinics, and skilled nursing facilities. The SCCAN contents relate to daily activities that adults would be expected to perform for independent living. The SCCAN has eight scales and a total score:
Oral Expression, Orientation, Memory, Speech Comprehension, Reading Comprehension, Writing, Attention, Problem Solving
Typical functioning = 87-94 Mild impairment = 69-86 Moderate impairment = 47-68 Severe impairment = 0-46
- Secondary Outcome Measures
Name Time Method Montreal Cognitive Assessment (MOCA) From date of randomization until the day of discharge, assessed at beginning and end of this period, up to 5 weeks Rapid screen of cognitive abilities designed to detect mild cognitive dysfunction consisting of 16 items and 11 categories assessing multiple cognitive domains
No cognitive impairment \>=25 Mild cognitive impairment = 20-24 Severe cognitive impairment \< 20Modified Gaming Engagement Questionnaire From date of randomization until the day of discharge, assessed at end of this period, up to 5 weeks. Qualitative feedback only. 15-item questionnaire for feedback on engagement during game-playing or video watching
Program Evaluation From date of randomization until the day of discharge, assessed at end of this period, up to 5 weeks. Qualitative feedback only. 11 item questionnaire for feedback on participant experience
Trial Locations
- Locations (1)
Tom and Vi Zapara Rehabilitation Pavilion
🇺🇸Loma Linda, California, United States