MedPath

Trial on the Effect of Media Multi-tasking on Attention to Food Cues and Cued Overeating

Not Applicable
Completed
Conditions
Attention Concentration Difficulty
Obesity, Childhood
Interventions
Other: Video
Behavioral: Sustained attention
Behavioral: media multi-task
Registration Number
NCT03882957
Lead Sponsor
Dartmouth-Hitchcock Medical Center
Brief Summary

Childhood obesity is a critical public health problem in the United States. One factor known to contribute to childhood obesity is excess consumption. Importantly, excess consumption related to weight gain is not necessarily driven by hunger. For example, environmental food cues stimulate brain reward regions and lead to overeating even after a child has eaten to satiety. This type of cued eating is associated with increased attention to food cues; the amount of time a child spends looking at food cues (e.g., food advertisements) is associated with increased caloric intake. However, individual susceptibility to environmental food cues remains unknown. It is proposed that the prevalent practice of media multi-tasking-simultaneously attending to multiple electronic media sources-increases attention to peripheral food cues in the environment and thereby plays an important role in the development of obesity. It is hypothesized that multi-tasking teaches children to engage in constant task switching that makes them more responsive to peripheral cues, many of which are potentially harmful (such as those that promote overeating). The overarching hypothesis is that media multi-tasking alters the attentional networks of the brain that control attention to environmental cues. High media multi-tasking children are therefore particularly susceptible to food cues, thereby leading to increased cued eating. It is also predicted that attention modification training can provide a protective effect against detrimental attentional processing caused multi-tasking, by increasing the proficiency of the attention networks. These hypotheses will be tested by assessing the pathway between media-multitasking, attention to food cues, and cued eating. It will also be examined whether it is possible to intervene on this pathway by piloting an at-home attention modification training intervention designed to reduce attention to food cues. It is our belief that this research will lead to the development of low-cost, scalable tools that can train attention networks so that children are less influenced by peripheral food cues, a known cause of overeating. For example, having children practice attention modification intervention tasks regularly (which could be accomplished through user-friendly computer games or cell phone/tablet apps) might offset the negative attentional effects of media multi-tasking.

Detailed Description

\[3/14/2020\]: Study recruitment temporarily halted due to the COVID-19 pandemic

Recruitment & Eligibility

Status
COMPLETED
Sex
All
Target Recruitment
92
Inclusion Criteria
  • N/A.
Exclusion Criteria
  • Inadequate English proficiency, a vision disorder that is not corrected with corrective lenses, and relevant food allergies.

Study & Design

Study Type
INTERVENTIONAL
Study Design
CROSSOVER
Arm && Interventions
GroupInterventionDescription
VideoVideovideos of media tasks being completed
sustained attention taskSustained attentiona cognitive task that trains sustained attention
media multi-taskmedia multi-taskmedia tasks
Primary Outcome Measures
NameTimeMethod
Daily Usual Media Multi-taskingapproximately 10 minutes prior to the intervention

Participants reported on their usual media multitasking using the short form media multitasking index. This index asks about media multitasking with other print and digital media during four primary activities: 1) watching television or movies, 2) playing video games, 3) reading books or magazines (not assigned for school), and 4) doing homework. For each activity, participants reported the frequency with which they multitasked by engaging in the other activities by using a 5-point likert scale (i.e., 0=Never, 1=Rarely, 2=Sometimes, 3=Often, 4=Always). A usual media multitasking score was computed by taking the average of the Likert response. The score ranges from 0 to 4 with a higher score indicative of higher self-reported usual media multitasking.

Amount of Time Spent Looking at Food Cues While Playing a Media Gameapproximately 15 minutes post-intervention

Eye-tracking will be used to measure the amount of time spent looking at static food cues while participants play a media game on the computer. The amount time spent looking at a food cue is a measure how much attention was given to the food cue. The longer the looking time, the greater amount of attention.

Amount of Snack Foods Consumed Post-interventionapproximately 30 minutes post-intervention

The amount of kcals consumed of snack foods after participants have completed the intervention.

Secondary Outcome Measures
NameTimeMethod

Trial Locations

Locations (1)

Dartmouth-Hithchock Medical Center

🇺🇸

Lebanon, New Hampshire, United States

© Copyright 2025. All Rights Reserved by MedPath