Therapeutic Efficacy of Categorical Language Fluency Smartphone Game Application
- Conditions
- Mild Cognitive ImpairmentAlzheimer's Disease
- Interventions
- Device: Categorical Language Fluency Smartphone Application
- Registration Number
- NCT02848404
- Lead Sponsor
- Seoul National University Bundang Hospital
- Brief Summary
The purpose of this study is to examine therapeutic efficacy of categorical language fluency smartphone game application in mild cognitive impairment and mild Alzheimer's dementia.
- Detailed Description
The Categorical Language Fluency Smartphone Game Application was developed based on the semantic distance training, which was effective in improving categorical language fluency of mild cognitive impairment and mild Alzheimer's dementia. 10 patients with mild cognitive impairment and another 10 patients with mild Alzheimer's dementia were recruited to examine therapeutic efficacy of the application.
Recruitment & Eligibility
- Status
- COMPLETED
- Sex
- All
- Target Recruitment
- 20
-
Aged above 55
-
Confirmed literacy
- Diagnosed to mild cognitive impairment by International Working Group on Mild Cognitive Impairment and Clinical Dementia Rating(CDR) of 0 or 0.5.
- Diagnosed to possible or probable Alzheimer's dementia by NINCDS-ADRDA and Clinical Dementia Rating(CDR) of 1 or below.
- Evidence of delirium, confusion
- Any neurological conditions causing cognitive decline such as Parkinson's disease, brain hemorrhage, brain tumor, normal pressure hydrocephalus
- Evidence of severe cerebrovascular pathology
- History of loss-of-consciousness over 1 hour due to head trauma or repetitive head trauma of mild severity
- History of substance abuse or dependence such as alcohol
- Presence of depressive symptoms that could influence cognitive function
- Presence of medical comorbidities that could result in cognitive decline
Study & Design
- Study Type
- INTERVENTIONAL
- Study Design
- SINGLE_GROUP
- Arm && Interventions
Group Intervention Description Categorical Language Fluency Smartphone Application Categorical Language Fluency Smartphone Application Smartphone game application specifically aimed at training categorical language fluency
- Primary Outcome Measures
Name Time Method Application usage log 4-weeks treatment Log to assess compliance of participant(by describing frequency and duration of training by using application)
- Secondary Outcome Measures
Name Time Method Subjective Memory Complaint Questionnaire after 4-weeks treatment to evaluate efficacy of application
Geriatric Depression Scale after 4-weeks treatment to evaluate efficacy of application
Korean version of MMSE for dementia screening after 4-weeks treatment to evaluate efficacy of application