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Therapeutic Efficacy of Categorical Language Fluency Smartphone Game Application

Not Applicable
Completed
Conditions
Mild Cognitive Impairment
Alzheimer's Disease
Interventions
Device: Categorical Language Fluency Smartphone Application
Registration Number
NCT02848404
Lead Sponsor
Seoul National University Bundang Hospital
Brief Summary

The purpose of this study is to examine therapeutic efficacy of categorical language fluency smartphone game application in mild cognitive impairment and mild Alzheimer's dementia.

Detailed Description

The Categorical Language Fluency Smartphone Game Application was developed based on the semantic distance training, which was effective in improving categorical language fluency of mild cognitive impairment and mild Alzheimer's dementia. 10 patients with mild cognitive impairment and another 10 patients with mild Alzheimer's dementia were recruited to examine therapeutic efficacy of the application.

Recruitment & Eligibility

Status
COMPLETED
Sex
All
Target Recruitment
20
Inclusion Criteria
  • Aged above 55

  • Confirmed literacy

    • Diagnosed to mild cognitive impairment by International Working Group on Mild Cognitive Impairment and Clinical Dementia Rating(CDR) of 0 or 0.5.
    • Diagnosed to possible or probable Alzheimer's dementia by NINCDS-ADRDA and Clinical Dementia Rating(CDR) of 1 or below.
Exclusion Criteria
  • Evidence of delirium, confusion
  • Any neurological conditions causing cognitive decline such as Parkinson's disease, brain hemorrhage, brain tumor, normal pressure hydrocephalus
  • Evidence of severe cerebrovascular pathology
  • History of loss-of-consciousness over 1 hour due to head trauma or repetitive head trauma of mild severity
  • History of substance abuse or dependence such as alcohol
  • Presence of depressive symptoms that could influence cognitive function
  • Presence of medical comorbidities that could result in cognitive decline

Study & Design

Study Type
INTERVENTIONAL
Study Design
SINGLE_GROUP
Arm && Interventions
GroupInterventionDescription
Categorical Language Fluency Smartphone ApplicationCategorical Language Fluency Smartphone ApplicationSmartphone game application specifically aimed at training categorical language fluency
Primary Outcome Measures
NameTimeMethod
Application usage log4-weeks treatment

Log to assess compliance of participant(by describing frequency and duration of training by using application)

Secondary Outcome Measures
NameTimeMethod
Subjective Memory Complaint Questionnaireafter 4-weeks treatment

to evaluate efficacy of application

Geriatric Depression Scaleafter 4-weeks treatment

to evaluate efficacy of application

Korean version of MMSE for dementia screeningafter 4-weeks treatment

to evaluate efficacy of application

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