The Use of an Engineered Glove for the Assessment and Rehabilitation of Manual Dexterity in People With Stroke.
- Conditions
- StrokeHand Grasp
- Interventions
- Other: experimental groupOther: control group
- Registration Number
- NCT04527783
- Lead Sponsor
- Fondazione Don Carlo Gnocchi Onlus
- Brief Summary
Stroke often results in impairments of upper extremity, including coordination deficits, reducing of force, weakness and changes in the kinetic and kinematic workspace of fingers with 75% of stroke survivors facing difficulties performing activities of daily living.
The ability to oppose the fingertip of the thumb to each fingertip of the same hand is the basis of grasping objects of various sizes and operating tools and assessing and improving distal upper extremity function is of primary goal in the rehabilitation of stroke survivors. Moreover, repetitive movement practice seems to be crucial for maximizing therapeutic benefits.
Recent studies, proposed an engineered glove to assess motor performance during finger-to-thumb opposition movements and to provide objective and reproducible measures.
The same tool can be integrated with Virtual Reality and serious games to provide repetitive practice of activities improving motivation and adherence with therapy.
the investigators developed a new integrated glove and virtual reality to facilitate the recovery of hand functionality.
The aim of this study is to investigate the feasibility of the engineered glove in the assessment and treatment of hand dysfunction in people with Stroke.
- Detailed Description
Not available
Recruitment & Eligibility
- Status
- UNKNOWN
- Sex
- All
- Target Recruitment
- 30
- a single stroke,
- some movement of the fingers,
- any technical and difficulties with wearing the glove on the paretic hand
- visual or cognitive deficits that would prevent them for performing the task
Study & Design
- Study Type
- INTERVENTIONAL
- Study Design
- PARALLEL
- Arm && Interventions
Group Intervention Description experimental group experimental group Each subject will perform a variety of VR exercises to reduce impairments in their finger range of motion, speed and strength. It includes a glove-shaped sensor device and a software application. control group control group Each subject will perform usual care rehabilitation aimed at improving manual dexterity
- Primary Outcome Measures
Name Time Method Change in Box and Blocks Test baseline- immediately after the intervention Block and Box Test assesses grasp and transport and upper limb functional disorders and measures unilateral gross manual dexterity.
- Secondary Outcome Measures
Name Time Method Change in the instrumented indexes baseline- immediately after the intervention Subjects perform a repetitive finger-to-thumb opposition sequence (index, medium, ring and little finger) with their affected hand at maximal velocity and with the two hands simultaneously at a frequency of 2 Hz paced by a metronome. The testing session includes one 60sec trial per condition.
They wear a sensor-engineered glove on both hands to quantitatively assess finger motor performanceChange in 9-Hole Peg Test baseline- immediately after the intervention It measures finger dexterity. Patient takes the pegs from a container and place them into the holes as quickly as possible.
Change in Manual Ability Measurement baseline- immediately after the intervention It is a self reported questionnaire to rate perceived manual ability on a scale ranging from 0 (impossible to complete any of activity cited) to 100 (every activity cited is accomplished without any difficulty).