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The Effectiveness of tDCS on Internet Game Addiction

Phase 2
Completed
Conditions
Internet Gaming Disorder
Addiction
Interventions
Device: tDCS with sham stimulation
Device: tDCS with real stimulation
Registration Number
NCT03347643
Lead Sponsor
Seoul National University Hospital
Brief Summary

In this study, the investigators aimed to investigate the effect of transcranial direct current stimulation (tDCS) on clinical status of Internet game addiction. The clinical status of Internet game addiction includes severity of addiction symptom, subjective craving for gaming, response inhibition and cue reactivity. The investigators hypothesized that real stimulation with tDCS on the dorsolateral prefrontal cortex will have higher effectiveness on severity of addiction symptom, subjective craving for gaming, response inhibition and cue reactivity rather than sham stimulation with tDCS.

Detailed Description

Not available

Recruitment & Eligibility

Status
COMPLETED
Sex
All
Target Recruitment
31
Inclusion Criteria
  • Diagnosis of Internet gaming disorder based on diagnostic criteria of Diagnostic and Statistical Manual of Mental Disorders (DSM)-5.
Exclusion Criteria
  • History of seizure
  • History of significant head injury
  • Mental retardation
  • Schizophrenia
  • History of stroke

Study & Design

Study Type
INTERVENTIONAL
Study Design
PARALLEL
Arm && Interventions
GroupInterventionDescription
tDCS with sham stimulationtDCS with sham stimulationA total of 25 patients will be allocated into sham comparator with sham stimulation with tDCS.
tDCS with real stimulationtDCS with real stimulationA total of 25 patients will be allocated into active comparator with real stimulation with tDCS.
Primary Outcome Measures
NameTimeMethod
Young Internet Addiction Test (Y-IAT)25 week

The Y-IAT is rated on a five-point scale. Total scores for all 20 items range from 20 to 100.

Secondary Outcome Measures
NameTimeMethod
Direction error and successful stop ratio in the Stop signal taskbaseline, 5 weeks, 25 weeks

The stop signal task is a neurocognitive task for assessing response inhibition.

Barratt impulsiveness scale-11baseline, 5 weeks, 25 weeks

Barratt impulsiveness scale-11 is a self-report questionnaire consisting of 30 items. Each question has a 4-point scale ranging from 1 (rarely/never) to 4 (almost always/always). This scale scores three subscales: attentional impulsiveness, motor impulsiveness, and nonplanning impulsiveness. The total score ranges from 30 to 120 and higher scores indicate greater impulsivity.

Anti-saccade error rate in the attentional bias taskbaseline, 5 weeks, 25 weeks

The attentional bias task is measured by anti-saccade task using eye-tracking analysis for assessing attentional bias on Internet gaming stimuli.

Late positive potential in the cue reactivity event-related potentialbaseline, 5 weeks, 25 weeks

Event-related potential measures with cue reactivity task

Visual analogue scalebaseline, 1 week, 5 weeks, 25 weeks

Subjective craving for Internet gaming ranging from 0 to 10. Higher score represents higher craving for gaming.

Trial Locations

Locations (1)

SMG-SNU Boramae Medical Center

🇰🇷

Seoul, Korea, Republic of

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