NL-OMON22120
Recruiting
Not Applicable
Testing the Effectiveness of a Virtual Reality Game for Aggressive Impulse ManagEment (VR-GAIME)
Vrije Universiteit AmsterdamPompestichting0 sites60 target enrollmentTBD
Overview
- Phase
- Not Applicable
- Intervention
- Not specified
- Conditions
- Not specified
- Sponsor
- Vrije Universiteit AmsterdamPompestichting
- Enrollment
- 60
- Status
- Recruiting
- Last Updated
- 2 years ago
Overview
Brief Summary
No summary available.
Investigators
Eligibility Criteria
Inclusion Criteria
- •1\) male seks
- •2\) aggression regulation treatment is indicated
Exclusion Criteria
- •1\) current major depression
- •2\) current severe addiction
Outcomes
Primary Outcomes
Not specified
Similar Trials
Completed
Not Applicable
The efficacy of playing a virtual reality (VR) game in modulating pain for children with acute burn injuries: A randomised controlled trialPaediatric burnsInjury, Occupational Diseases, PoisoningBurnsISRCTN87413556Women's and Children's Hospital (Australia)9
Not yet recruiting
Not Applicable
Assessing the effectiveness of VR therapy in the treatment of frozen shoulderIRCT20230522058251N1Shahid Beheshti University of Medical Sciences40
Recruiting
Phase 2
Effect of virtual reality on acrophobia treatmentAcrophobia.AcrophobiaF40.241IRCT20101130005280N40Mashhad University of Medical Sciences21
Completed
Not Applicable
Investigating the Management of paediatric procedural Pain Relief Obtained through Virtual Reality (IMPROVR)Pain in children required to undergo needle-based proceduresAnxiety in children required to undergo needle-based proceduresAnaesthesiology - Pain managementMental Health - AnxietyACTRN12617000285358Smileyscope Pty Ltd240
Completed
Not Applicable
Investigating the effect of using virtual reality videos during orthodontic treatments on the anxiety of adolescentsIRCT20140611018063N8Birjand University of Medical Sciences33