Kinematics of Movements Provoked by an Augmented Reality App
- Conditions
- Healthy AgingStroke
- Interventions
- Behavioral: RGS-app
- Registration Number
- NCT06516120
- Lead Sponsor
- Sint Maartenskliniek
- Brief Summary
Introduction: Home-based rehabilitation has the potential to reduce healthcare costs. However, due to less supervision in the home situation, it is possible that movements are made incorrectly. Therefore it is important to gain insight in which movements are made with a home-based rehabilitation system and what effects instructions could have on these movements. The current study investigated these movements made by the Rehabilitation Gaming System (RGS) app, this app uses augmented reality to provoke upper limb movements.
Methods: 16 healthy elderly and 16 stroke survivors participate in this study. Each participant was invited to the rehabilitation clinic for a one time measurement of 1.5 hours. During this measurement, four therapy exercises and four games on the RGS-app are performed. Each game should provoke a similar movement as one of the therapy exercises. Participants start with performing the therapy exercises for two minutes each. Thereafter they receive a video instruction on how to perform one of the games of the RGS-app, and they will play this game for 2 minutes. Thereafter the group is randomized into two conditions. The first group receives the same video instruction, while the second group receives a personalized live instruction based on the first two minutes of playing. After the new instruction, participants will play the game for two minutes again. This is repeated for all four games. Both the order of the therapy exercises and RGS-app games are randomized. During the study, participants wear Inertial Measurement Units (IMU's).
- Detailed Description
Not available
Recruitment & Eligibility
- Status
- RECRUITING
- Sex
- All
- Target Recruitment
- 32
Not provided
Not provided
Study & Design
- Study Type
- OBSERVATIONAL
- Study Design
- Not specified
- Arm && Interventions
Group Intervention Description Healthy elderly RGS-app Group of participants who have no prior history of stroke Stroke survivor RGS-app Group of participants who have been through a stroke
- Primary Outcome Measures
Name Time Method Average movement velocity Measured when using the RGS-app during the one-time measurement of 1.5 hours Average velocity of every 2-minute session. Velocity is measured at the hand relative to the sternum.
- Secondary Outcome Measures
Name Time Method Pelvis range of motion Measured when using the RGS-app during the one-time measurement of 1.5 hours Range of motion in degrees of the elbow joint (0 degrees meaning vertical)
Elbow mean angular velocity Measured when using the RGS-app during the one-time measurement of 1.5 hours Mean angular velocity in m/s of the elbow joint
Pelvis mean angular velocity Measured when using the RGS-app during the one-time measurement of 1.5 hours Mean angular velocity will be calculated in m/s of the pelvis joint
Elbow Range of motion Measured when using the RGS-app during the one-time measurement of 1.5 hours Range of motion in degrees of the elbow joint (0 degrees being fully stretched)
Trial Locations
- Locations (1)
Sint Maartenskliniek
🇳🇱Ubbergen, Gelderland, Netherlands