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Benefit of Virtual Reality Headset Use on Apathy in Older Adults With Major Neurocognitive Disorders

Not Applicable
Recruiting
Conditions
Aged
Apathy in Dementia
Virtual Reality
Neurocognitive Disorders
Interventions
Device: Casque Lumeen
Registration Number
NCT06047522
Lead Sponsor
RIVAGES
Brief Summary

The goal of this clinical trial is to verify that virtual reality is tolerably compatible with apathetic pathologies in patients and residents with major neurocognitive disorders. The main questions it aims to answer are:

* Does virtual reality have an impact on symptoms of apathy in the elderly?

* Is virtual reality well tolerated by the elderly? Participants will benefit from a 3-session virtual reality headset program with a healthcare professional. They will have one session per week for 3 weeks. They will be observed by another professional, who will complete observation grids on apathy, engagement in activity and tolerance of the virtual reality headset.

There is not a comparison group: Researchers will compare the scores before and after the intervention: the participant will be his own control.

Detailed Description

This study is a multicenter interventional exploratory study in two nursing homes and a geriatric long-term care service. Thirty patients will be included. They will be recruited from residents of the long-term care departments of two hospitals, and 4 nursing homes.

A pre- and post-intervention comparison will be made by assessing apathy using the apathy inventory and the neuropsychiatric inventory in the care team version. A comparison of participants' engagement will be carried out through ecological observation of the interventions. This will be objectivized by the Caregiver Interaction Behavior Scale (ECPAI) before the immersion program, and during the first and third virtual reality sessions. An ECPAI scale taken during a conventional animation prior to the program will establish a baseline state for the participant.

The main goal is to verify that virtual reality is tolerably compatible with apathetic pathologies in patients and residents with major neurocognitive disorders.

Recruitment & Eligibility

Status
RECRUITING
Sex
All
Target Recruitment
30
Inclusion Criteria
  • Persons over 65 years of age
  • Persons living in nursing homes or hospitalized in long-term care
  • Persons with correct vision or vision corrected by glasses
  • People with no hearing problems, or with hearing loss corrected by a hearing aid
  • Person with a major neurocognitive disorder
  • Person with a Mini Mental State Examination (MMSE) cognitive score <26
  • Individuals with documented apathy
Exclusion Criteria
  • Person with a history of epilepsy
  • Persons wearing a pacemaker
  • Person with open wounds of the face or skull
  • Disabling headache or neck pain
  • Person at the immediate end of life or in active palliative care
  • Person with a contagious disease
  • People who are bedridden or unable to get into a wheelchair
  • Persons with severe neurological impairment
  • Person with severe behavioral disorders endangering self or staff
  • Persons unable to give oral consent

Study & Design

Study Type
INTERVENTIONAL
Study Design
SINGLE_GROUP
Arm && Interventions
GroupInterventionDescription
InterventionCasque LumeenThe participant will benefit from three immersion sessions with the virtual reality headset, either individually or in a group session, accompanied by a team member trained in the use of the headset (psychomotrician, occupational therapist, doctor, psychologist, facilitator). At each session, the scale of observed emotions and the cybermalaise questionnaire will be completed (T1, T2, T3). At sessions 1 (T1) and 3 (T3), the investigator will administer the ECPAI behavior scale.
Primary Outcome Measures
NameTimeMethod
Tolerance of virtual reality sessionsthrough study completion, an average of 6 months

No change in Simulator Sickness Questionnaire (SSQ), or maintenance of "none" and "slight" scores. There are 16 items, each item is rated with the scale from none, slight, moderate to severe. After some calculations you have 3 subscores : Computation of nausea (N), oculomotor r disturbance (O), disorientation (D), and total simulator sickness (TS) scores.

Effectiveness of virtual reality sessions on apathy symptomsthrough study completion, an average of 6 months

Decrease in apathy scores on the Neuropsychiatric Inventory (NPI), caregiver version.

The NPI-ES is based on responses from a member of the healthcare team involved in the patient's care. Responses refer to behaviours that have been present over the past week or other well-defined during other well-defined periods (e.g. 1 month ago, or since the last assessment). Answers should be brief, and can be formulated as "yes" or "no". In clinical practice, the most relevant factor to consider is the frequency x severity score for each area (a score greater than 2 is pathological).

Secondary Outcome Measures
NameTimeMethod
Securitythrough study completion, an average of 6 months

no technical problems endangering the user during sessions, resulting in the session being stopped

Trial Locations

Locations (6)

Maison de retraite l'arc en ciel

馃嚝馃嚪

Saint-Martin-en-Haut, Rh么ne, France

Maison de retraite la Passerelle

馃嚝馃嚪

Larajasse, Rh么ne, France

USLD Arcadie - CHU Rouen

馃嚝馃嚪

Mont-Saint-Aignan, Seine Maritime, France

EHPAD d'Enghien

馃嚝馃嚪

Enghien-les-Bains, Val d'Oise, France

EHPAD Louis Grassi

馃嚝馃嚪

Presles, Val d'Oise, France

H么pital Charles Foix

馃嚝馃嚪

Ivry-sur-Seine, Val De Marne, France

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