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Clinical Trials/NCT07453316
NCT07453316
Not yet recruiting
Not Applicable

Comparing the Physical Fitness Levels of Professional and Amateur E-Sports Players

Istinye University1 site in 1 country40 target enrollmentStarted: March 9, 2026Last updated:

Overview

Phase
Not Applicable
Status
Not yet recruiting
Enrollment
40
Locations
1
Primary Endpoint
BlazePod Reaction Time

Overview

Brief Summary

The aim of this observational cross-sectional study is to compare the physical fitness characteristics of professional and amateur e-sports players and to determine whether differences exist between the two groups in terms of physical fitness parameters.

Study Design

Study Type
Observational
Observational Model
Case Control
Time Perspective
Cross Sectional

Eligibility Criteria

Ages
18 Years to 30 Years (Adult)
Sex
All
Accepts Healthy Volunteers
Yes

Inclusion Criteria

  • Adults aged 18 to 30 years
  • Able to read and understand Turkish
  • Professional e-sports players:
  • ≥25 hours per week of structured gaming
  • Affiliated with a competitive team or organization
  • Participates in official tournaments at least once per month
  • Receives income or sponsorship related to gaming
  • Amateur e-sports players:
  • ≤15 hours per week of recreational gaming
  • Not affiliated with a professional team or league

Exclusion Criteria

  • History of respiratory, cardiovascular, or neurological disorders
  • History of surgery within the last 6 months
  • Current use of medication that may affect physical performance
  • Currently undergoing physical therapy or rehabilitation
  • Any musculoskeletal injury that may impair performance during physical fitness testing.

Arms & Interventions

Professional E-Sports Players

Participants who engage in structured gaming ≥25 hours per week, are affiliated with a competitive team or organization, participate in official tournaments at least once per month, and receive income or sponsorship related to gaming.

Amateur E-Sports Players

Participants who engage in ≤15 hours of recreational gaming per week, are not affiliated with a professional team, and do not receive income or sponsorship from gaming.

Outcomes

Primary Outcomes

BlazePod Reaction Time

Time Frame: At baseline

Reaction time will be assessed using the BlazePod wireless light system. Participants will respond to randomized visual stimuli by tapping illuminated pods as quickly as possible. The mean reaction time (milliseconds) from three trials will be used for analysis. Lower values indicate faster reaction performance.

Secondary Outcomes

  • Yo-Yo Intermittent Recovery Test(At baseline)
  • Hand Grip Strength(At baseline)
  • IPAQ-SF(At baseline)
  • Wall Sit Test(At baseline)
  • Push-Up Test(At baseline)
  • Sit-and-Reach Test(At baseline)
  • Body Mass Index(At baseline)
  • Y-Balance Test(At baseline)
  • Countermovement Jump(At baseline)
  • SBQ(At baseline)

Investigators

Sponsor Class
Other
Responsible Party
Principal Investigator
Principal Investigator

Abdelrahman Torky

physiotherapist

Istinye University

Study Sites (1)

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