Comparing the Physical Fitness Levels of Professional and Amateur E-Sports Players
Overview
- Phase
- Not Applicable
- Status
- Not yet recruiting
- Sponsor
- Istinye University
- Enrollment
- 40
- Locations
- 1
- Primary Endpoint
- BlazePod Reaction Time
Overview
Brief Summary
The aim of this observational cross-sectional study is to compare the physical fitness characteristics of professional and amateur e-sports players and to determine whether differences exist between the two groups in terms of physical fitness parameters.
Study Design
- Study Type
- Observational
- Observational Model
- Case Control
- Time Perspective
- Cross Sectional
Eligibility Criteria
- Ages
- 18 Years to 30 Years (Adult)
- Sex
- All
- Accepts Healthy Volunteers
- Yes
Inclusion Criteria
- •Adults aged 18 to 30 years
- •Able to read and understand Turkish
- •Professional e-sports players:
- •≥25 hours per week of structured gaming
- •Affiliated with a competitive team or organization
- •Participates in official tournaments at least once per month
- •Receives income or sponsorship related to gaming
- •Amateur e-sports players:
- •≤15 hours per week of recreational gaming
- •Not affiliated with a professional team or league
Exclusion Criteria
- •History of respiratory, cardiovascular, or neurological disorders
- •History of surgery within the last 6 months
- •Current use of medication that may affect physical performance
- •Currently undergoing physical therapy or rehabilitation
- •Any musculoskeletal injury that may impair performance during physical fitness testing.
Arms & Interventions
Professional E-Sports Players
Participants who engage in structured gaming ≥25 hours per week, are affiliated with a competitive team or organization, participate in official tournaments at least once per month, and receive income or sponsorship related to gaming.
Amateur E-Sports Players
Participants who engage in ≤15 hours of recreational gaming per week, are not affiliated with a professional team, and do not receive income or sponsorship from gaming.
Outcomes
Primary Outcomes
BlazePod Reaction Time
Time Frame: At baseline
Reaction time will be assessed using the BlazePod wireless light system. Participants will respond to randomized visual stimuli by tapping illuminated pods as quickly as possible. The mean reaction time (milliseconds) from three trials will be used for analysis. Lower values indicate faster reaction performance.
Secondary Outcomes
- Yo-Yo Intermittent Recovery Test(At baseline)
- Hand Grip Strength(At baseline)
- IPAQ-SF(At baseline)
- Wall Sit Test(At baseline)
- Push-Up Test(At baseline)
- Sit-and-Reach Test(At baseline)
- Body Mass Index(At baseline)
- Y-Balance Test(At baseline)
- Countermovement Jump(At baseline)
- SBQ(At baseline)
Investigators
Abdelrahman Torky
physiotherapist
Istinye University