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The efficacy of upper extremity intervention using SMART board game system based on virtual reality

Not Applicable
Completed
Conditions
Diseases of the nervous system
Registration Number
KCT0003783
Lead Sponsor
Chonbuk National University Hospital
Brief Summary

All functional outcome measures (FMA, WMFT, and MBI) showed significant improvements (p?<?0.05) in the SB and CON groups. AROM showed greater improvements in the SB group, especially regarding shoulder abduction and internal rotation. There was a significant effect of time × group interactions for the SIS overall score (p?=?0.038). Some parameters of the SB assessment, such as the explored area ratio, mean reaching distance, and smoothness, were significantly associated with clinical upper limb functional measurements with moderate correlation coefficients.

Detailed Description

Not available

Recruitment & Eligibility

Status
Completed
Sex
All
Target Recruitment
26
Inclusion Criteria

Hemiplegic stroke patient
Duration of stroke onset >=3 mo
First-ever stroke
Cognitive intact (K-MMSE >=25)
Spasticity (MAS grade <=1+
MRC scale of affected upper extremity : MRC 2-3

Exclusion Criteria

Multifocal or bilateral stroke
Recurrent stroke
Uncontrolled medical illness
Age<20
Neuropyscholocial or neurological disorder other than stroke before stroke
Unable to perform outcome measure-related task
Aphasia
Dementia
Pain or disorder affecting upper extremity rehabilitation

Study & Design

Study Type
Interventional Study
Study Design
Not specified
Primary Outcome Measures
NameTimeMethod
Fugl-Meyer Assessment Upper extremity
Secondary Outcome Measures
NameTimeMethod
MRC grade of Upper extremities;Modified Ashworth Scale;Korean version of modified Barthel index;Wolf motor function test;Stroke impact scale;AROM of upper extremity;Data from SMART board system
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