The efficacy of upper extremity intervention using SMART board game system based on virtual reality
- Conditions
- Diseases of the nervous system
- Registration Number
- KCT0003783
- Lead Sponsor
- Chonbuk National University Hospital
- Brief Summary
All functional outcome measures (FMA, WMFT, and MBI) showed significant improvements (p?<?0.05) in the SB and CON groups. AROM showed greater improvements in the SB group, especially regarding shoulder abduction and internal rotation. There was a significant effect of time × group interactions for the SIS overall score (p?=?0.038). Some parameters of the SB assessment, such as the explored area ratio, mean reaching distance, and smoothness, were significantly associated with clinical upper limb functional measurements with moderate correlation coefficients.
- Detailed Description
Not available
Recruitment & Eligibility
- Status
- Completed
- Sex
- All
- Target Recruitment
- 26
Hemiplegic stroke patient
Duration of stroke onset >=3 mo
First-ever stroke
Cognitive intact (K-MMSE >=25)
Spasticity (MAS grade <=1+
MRC scale of affected upper extremity : MRC 2-3
Multifocal or bilateral stroke
Recurrent stroke
Uncontrolled medical illness
Age<20
Neuropyscholocial or neurological disorder other than stroke before stroke
Unable to perform outcome measure-related task
Aphasia
Dementia
Pain or disorder affecting upper extremity rehabilitation
Study & Design
- Study Type
- Interventional Study
- Study Design
- Not specified
- Primary Outcome Measures
Name Time Method Fugl-Meyer Assessment Upper extremity
- Secondary Outcome Measures
Name Time Method MRC grade of Upper extremities;Modified Ashworth Scale;Korean version of modified Barthel index;Wolf motor function test;Stroke impact scale;AROM of upper extremity;Data from SMART board system