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临床试验/NCT06165549
NCT06165549已完成不适用

A Randomized Controlled Double-Blind Trial of Light Therapy for Internet Gaming Disorder

Jinan University Guangzhou2 个研究点 分布在 1 个国家目标入组 104 人开始时间: 2023年12月16日最近更新:
适应症
干预措施

试验速览

阶段
不适用
状态
已完成
发起方
入组人数
104
试验地点
2
主要终点
changes in weekly gaming time

研究概览

简要总结

This project aims to investigate (1) the efficacy of light therapy on internet gaming disorder (IGD); (2) the underlying neural mechanisms of such efficacy

研究设计

研究类型
Interventional
分配方式
Randomized
干预模型
Parallel
主要目的
Basic Science
盲法
Double (Participant, Investigator)

入排标准

年龄范围
18 Years 至 28 Years(Adult)
性别
All
接受健康志愿者
否

入选标准

  • •the 5th edition of Diagnostic and Statistical Manual of Mental Disorders (DSM-5 ) recommended diagnosis of Internet gaming disorder;
  • •the scores of the Young-Internet addiction Test ≥ 50;
  • •playing internet games ≥15 h/week for ≥1 year

排除标准

  • •current or history of psychiatric or neurological illness;
  • •current or history of use of illegal substances and other addictions;
  • •current use of psychotropic medications ;
  • •any history of head trauma, presence of metal in the body or other contraindication to functional MRI scanning;
  • •photosensitivity disorders, such as systemic lupus erythematosus and chronic actinic dermatitis.

研究组 & 干预措施

Light therapy

Experimental

about 30 individuals with internet gaming disorder will be randomly assigned to the light therapy group

干预措施: Light therapy (Other)

Light placebo

Placebo Comparator

about 30 individuals with internet gaming disorder will be randomly assigned to the light placebo group

干预措施: Light placebo therapy (Other)

EABM training group

Other

about 30 individuals with internet gaming disorder will be randomly assigned to the EABM training group

干预措施: Emotion Bias Modification Training (Other)

结局指标

主要结局

changes in weekly gaming time

时间窗: baseline and within 1 day after intervention

weekly gaming time will be recorded by Software.

changes in withdrawal symptoms

时间窗: baseline and within 1 day after intervention

The scores of withdrawal symptoms will be assessed with the mood and physical symptoms scale.

change of BOLD signals

时间窗: baseline and within 1 day after intervention

Task-based fMRI and resting state fMRI.

changes in IGD severity

时间窗: baseline , within one day after intervention, and 4-week after intervention

The scores of IGD severity will be assessed with the internet addiction test for internet gaming disorder.

changes in craving

时间窗: baseline and within 1 day after intervention

Craving will be assessed using a Visual Analog Scale during a cue-reactivity task.

次要结局

  • changes in the severity of anxiety(baseline and within 1 day after intervention)
  • changes in gaming-related compulsive behaviors(baseline and within 1 day after intervention)
  • changes in gaming-related compulsive thoughts(baseline and within 1 day after intervention)
  • changes in the severity of depression(baseline and within 1 day after intervention)
  • changes in the severity of two emotion regulation strategies, cognitive reappraisal and expressive suppression(baseline and within 1 day after intervention)
  • changes in the quality and patterns of sleep(baseline and within 1 day after intervention)

研究者

发起方
Jinan University Guangzhou
申办方类型
Other
责任方
Principal Investigator
主要研究者

Qian Tao

Professor Tao

Jinan University Guangzhou

研究点 (2)

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