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Guided Feedback in an Online Game Impacts Decision Making

Not Applicable
Completed
Conditions
Depressive Symptoms
Interventions
Behavioral: Video
Behavioral: Active game
Behavioral: Neutral game
Registration Number
NCT05925816
Lead Sponsor
Bard College
Brief Summary

The purpose of the study is to evaluate the use of a text-based game as a way to understand decision making and knowledge related to anxiety, stress, and mood states like depression or loneliness. The investigators are interested in identifying whether participants who are given feedback before and during the game will report changes in behavior or depressive symptoms over the course of a one-week period. This is a follow-up to the published study from the researchers.

Detailed Description

Not available

Recruitment & Eligibility

Status
COMPLETED
Sex
All
Target Recruitment
350
Inclusion Criteria
  • 18+ age
  • Eligible to participate in online research
  • Able to read and respond in English
Exclusion Criteria
  • None

Study & Design

Study Type
INTERVENTIONAL
Study Design
FACTORIAL
Arm && Interventions
GroupInterventionDescription
Video + Active gameActive gameCombines Video and Active game
VideoVideoShort video with BA intervention ideas
Video + Neutral gameNeutral gameCombines Video and Neutral game
Active gameActive gameFeedback Twine game
Video + Neutral gameVideoCombines Video and Neutral game
Neutral gameNeutral gameNeutral Twine game
Video + Active gameVideoCombines Video and Active game
Primary Outcome Measures
NameTimeMethod
Behavior in study-specific gameCompleted at baseline (T0)

For participants completing the game (neutral or active), behavior and choices made will be used as data for analyses. Game choices allow participants to decide what next activities they will "do" in the game. Analyses incorporate decision probabilities (which of 2-5 choices are selected) and compare them between conditions. The game is completed at baseline following assessment (and following video) for those assigned this arm only.

patient health questionnaire (PHQ; 8 items)one week following intervention (T1)

The PHQ measures depression; scores range from 0 to 24 with higher scores indicating more depression.

Secondary Outcome Measures
NameTimeMethod
Generalized Anxiety Disorder 7 (GAD-7)one-week follow-up (T1)

7-item measure of generalized anxiety; scores range from 0 to 21 with higher scores indicating more anxiety.

Trial Locations

Locations (1)

Bard College

🇺🇸

Annandale-on-Hudson, New York, United States

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