COMPARATIVE STUDY OF CONVENTIONAL PHYSICAL THERAPY AND WITH NINTENDO IN HEEL PAIN(PLANTAR FASCIITIS) - A RANDOMIZED CONTROL TRIAL
- Conditions
- Diseases of the musculoskeletal system and connective tissue,
- Registration Number
- CTRI/2022/01/039581
- Lead Sponsor
- Ashwini Shirahatti
- Brief Summary
One of the major complaints of foot is plantar fasciitis which is commonly seen in the age group between 40-60 years ,plantar fasciitis is a condition where there is thickening of plantar aponeurosis caused due to many factors such as obesity, flat foot, prolonged standing and tight tendo -achilles and hamstring group of muscles. The usual clinical presentation by patients is pain and morning stiffness while standing and walking. There has been approach of pharmacological interventions in the terms of steriod injections, non-steroidal anti-inflammatory drugs to surgical intervention where there is removal of fascia. On the other hand ,non-pharmacological intervention as conventional physical therapy which includes both manual therapy and electrotherapy, is proven to be effective.
In the current study prior to the treatment ankle range of motion is assessed through goniometer and ankle musculature strength assessed through jamar hand dynamometer and foot function index scale is used. In the control group conventional physical therapy such as stretching exercise calf muscle stretching and passive hamstring stretch is given along with intrinsic foot strengthening and therapeutic ultrasound for pain relief.
In the experimental group Nintendo is used. The use of nintendo as a virtual reality has resulted in significant reduction of pain, targetting the attention of patient in the task, various distracting activities can be given involving different sensory systems that functions relatively independent. Hence engaging the patient in interactive video games and distracting them with the use of sensory systems can lead to effective management of pain. Virtual reality rehabilitation in the form of technology driven video games has shown improvement in increasing muscle strength, body balance and leg range of motion.The subjects stand on wii-board and interact with video based exergames which aims to weight bearing on affected foot.
As there are no studies done to find the effectiveness of virtual reality in the form of nintendo in plantar fasciitis ,so there is a need to assess the same.
- Detailed Description
Not available
Recruitment & Eligibility
- Status
- Not Yet Recruiting
- Sex
- All
- Target Recruitment
- 60
Subjects diagnosed with plantar fasciitis by medical practitioner, subjects with age group of 40-60years, subjects with either of gender.
Subjects with neuromuscular disorders, Subjects with cardiac problems, Subjects with any surgeries related to lumbar and lower limb region, Subjects with any lower limb fractures, Subjects with arterial and venous disorders, subjects with any pain in the foot other than plantar fasciitis, Subjects not willing to participate in the study, Subjects with vision disorders, Subjects with bilateral plantar fasciitis, Subjects with diabetic neuropathy, Subjects(females who are pregnant).
Study & Design
- Study Type
- Interventional
- Study Design
- Not specified
- Primary Outcome Measures
Name Time Method goniometer, prior to the treatment and after 4 weeks post treatment foot function index,Nintendo prior to the treatment and after 4 weeks post treatment Nintendo prior to the treatment and after 4 weeks post treatment Jamar hand dynamometer, prior to the treatment and after 4 weeks post treatment
- Secondary Outcome Measures
Name Time Method
Trial Locations
- Locations (1)
SDM college of medical sciences and hospital
🇮🇳Dharwad, KARNATAKA, India
SDM college of medical sciences and hospital🇮🇳Dharwad, KARNATAKA, IndiaASHWINI SHIRAHATTIPrincipal investigator9148142901ashwinishirahatti16@gmail.com