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临床试验/CTRI/2022/01/039581
CTRI/2022/01/039581尚未招募1 期

COMPARATIVE STUDY OF CONVENTIONAL PHYSICAL THERAPY WITH NINTENDO AND CONVENTIONAL PHYSICAL THERAPY ALONE IN PLANTAR FASCITIS - A RANDOMIZED CONTROL TRIAL

Ashwini Shirahatti1 个研究点 分布在 1 个国家目标入组 60 人开始时间: 2022年1月23日最近更新:
适应症

试验速览

阶段
1 期
状态
尚未招募
发起方
入组人数
60
试验地点
1
主要终点
foot function index,Nintendo

研究概览

简要总结

One of the major complaints of foot is plantar fasciitis which is commonly seen in the age group between 40-60 years ,plantar fasciitis is a condition where there is thickening of plantar aponeurosis caused due to many factors such as obesity, flat foot, prolonged standing and tight tendo -achilles and hamstring group of muscles. The usual clinical presentation by patients is pain and morning stiffness while standing and walking. There has been approach of pharmacological interventions in the terms of steriod injections, non-steroidal anti-inflammatory drugs to surgical intervention where there is removal of fascia. On the other hand ,non-pharmacological intervention as conventional physical therapy which includes both manual therapy and electrotherapy, is proven to be effective.

In the current study prior to the treatment ankle range of motion is assessed through goniometer and ankle musculature strength assessed through jamar hand dynamometer and foot function index scale is used. In the control group conventional physical therapy such as stretching exercise  calf muscle stretching  and passive hamstring stretch is given along with  intrinsic foot strengthening and therapeutic ultrasound for pain relief.

In the experimental group Nintendo is used. The use of nintendo as a virtual reality has resulted in significant reduction of pain, targetting the attention of patient in the task, various distracting activities can be given involving different sensory systems that functions relatively independent. Hence engaging the patient in interactive video games and distracting them with the use of sensory systems can lead to effective management of pain. Virtual reality rehabilitation in the form of technology driven video games has shown improvement in increasing muscle strength, body balance and leg range of motion.The subjects stand on wii-board and interact with video based exergames which aims to weight bearing on affected foot.

As there are no studies done to find the effectiveness of virtual reality in the form of nintendo in plantar fasciitis ,so there is a need to assess the same.

研究设计

研究类型
Interventional
分配方式
Coin toss, Lottery, toss of dice, shuffling cards etc
盲法
Participant Blinded

入排标准

年龄范围
40.00 Year(s) 至 60.00 Year(s)(—)
性别
All

入选标准

  • •Subjects diagnosed with plantar fasciitis by medical practitioner, subjects with age group of 40-60years, subjects with either of gender.

排除标准

  • •Subjects with neuromuscular disorders, Subjects with cardiac problems, Subjects with any surgeries related to lumbar and lower limb region, Subjects with any lower limb fractures, Subjects with arterial and venous disorders, subjects with any pain in the foot other than plantar fasciitis, Subjects not willing to participate in the study, Subjects with vision disorders, Subjects with bilateral plantar fasciitis, Subjects with diabetic neuropathy, Subjects(females who are pregnant).

结局指标

主要结局

foot function index,Nintendo

时间窗: prior to the treatment and after 4 weeks post treatment

Nintendo

时间窗: prior to the treatment and after 4 weeks post treatment

Jamar hand dynamometer,

时间窗: prior to the treatment and after 4 weeks post treatment

goniometer,

时间窗: prior to the treatment and after 4 weeks post treatment

次要结局

未报告次要终点

研究者

发起方
Ashwini Shirahatti
申办方类型
Other [self]

研究点 (1)

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