跳至主要内容
临床试验/NCT05326386
NCT05326386已完成不适用

Gamification and Social Incentives to Augment Medication Adherence

University of Pennsylvania2 个研究点 分布在 1 个国家目标入组 43 人开始时间: 2022年9月12日最近更新:
适应症
干预措施

试验速览

阶段
不适用
状态
已完成
入组人数
43
试验地点
2
主要终点
patient-reported adherence

研究概览

简要总结

A two-arm randomized controlled trial to evaluate whether a gamification intervention plus involvement of a supportive partner (social support) and sending reports to physicians (accountability) increases medication adherence in patients with hypertension and hyperlipidemia. The study will randomize 84 patients with hypertension, hyperlipidemia, and a history of poor medication adherence seen in a single Penn Medicine clinic to an 18-week gamification intervention or to attention control text messages alone.

详细描述

Atherosclerotic cardiovascular disease (ASCVD) is the leading cause of morbidity and mortality in the United States. Hypertension and hyperlipidemia have been recognized as risk factors for ASCVD for more than 60 years, with several low-cost medications approved for treatment offering up to 88% reduction of cardiovascular events with perfect adherence. Poor medication adherence is an important contributor to poor risk factor control, and affects Black patients and those with low socioeconomic status to a greater extent than other populations. Interventions specifically targeting improved medication adherence in Black communities and those with low socioeconomic status may therefore improve cardiovascular health in these vulnerable groups. Previous trials have used multiple different methods to increase medical adherence, but few of these methods have been implemented due to their high cost and/or personnel-heavy approaches. Leveraging insights from behavioral economics may facilitate a lower touch, less expensive, and ultimately more scalable approach to increase medication adherence. Therefore, the investigators will perform a randomized controlled trial of a gamification intervention that leverages insights from behavioral economics-based versus attention control to determine the effect of the gamification intervention on medication adherence. Participants will include patients with poorly-controlled hypertension, hyperlipidemia, and a history of nonadherence to medications from a single clinic that serves patients from West and Southwest Philadelphia, a community with a high proportion of Black individuals. Patients in both arms will be provided with a blood pressure cuff and enrolled in an automated bidirectional text messaging platform that will send daily texts asking about medication adherence and twice weekly texts asking if participants have measured their blood pressure that day. The intervention arm will include a precommitment pledge, weekly progression (or regression) through levels with loss-framing of points, support from a family member or friend, and accountability from a primary care physician. After 18 weeks, changes in patient-reported medication adherence (primary outcome) will be compared between study arms along with patient-reported blood pressure and medication possession ratio (MPR).

研究设计

研究类型
Interventional
分配方式
Randomized
干预模型
Parallel
主要目的
Health Services Research
盲法
Double (Investigator, Outcomes Assessor)

入排标准

年龄范围
18 Years 至 —(Adult, Older Adult)
性别
All
接受健康志愿者

入选标准

  • Prescribed 1 or 2 blood pressure medications and a statin medication for > 1 year
  • Has supply of medications at the time of enrollment
  • Medication possession ratio 40-80% for at least one of those medications for the past 6 months
  • Systolic blood pressure > 140 mm Hg at most recent check
  • Owns a smartphone or tablet operating the iOS or Android operating system

排除标准

  • Unable or unwilling to provide informed consent, including but not limited to cognitive or language barriers (reading or comprehension of English)
  • Systolic blood pressure > 180 mm Hg at their last bp check
  • Anticipated life expectancy less than 6 months
  • Any other reason why it is not feasible to complete the entire study

研究组 & 干预措施

Control

No Intervention

Via the Way to Health platform, all participants will receive daily text messages asking about medication adherence for that day and twice weekly text messages asking if participants have measured blood pressure on that day.

Intervention

Experimental

Via the Way to Health platform, all patients will receive daily text messages asking about medication adherence for that day and twice weekly text messages asking if participants have measured blood pressure on that day.

Participants are entered into a game. Each week they receive 90 points. If they took their medications or checked their blood pressure the prior day, they keep their points, but if not, they lose 10 points. At the end of the week if they have at least 70 points they move up a level, but if not, they drop a level. Participants start in the middle of 5 levels.

Participants choose a support partner. At the start of the intervention, the study team holds a 3-way phone call with the participant and support partner to discuss ways they can help the participant meet their goal. The support partner gets a weekly email with the participant's progress.

Primary care physicians will receive a monthly email noting patients' self-reported adherence and blood pressure.

干预措施: HTN and Medication Adherence (Behavioral)

结局指标

主要结局

patient-reported adherence

时间窗: 18 weeks

Patient reported adherence will be defined as days taking all prescribed antihypertensive medications and statins divided by total days in the study over the entire study duration; this will be compared between study arms

次要结局

  • Change in blood pressure over study duration(18 weeks)
  • Patient-reported adherence in weeks 14-18(5 weeks (during study weeks 14-18))
  • Medication possession ratio over study duration(18 weeks)
  • Medication possession ratio in weeks 14-18(5 weeks (during study weeks 14-18))

研究者

申办方类型
Other
责任方
Sponsor

研究点 (2)

Loading locations...

相似试验