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Clinical Trials/NCT07417852
NCT07417852Not yet recruitingNot Applicable

Effect of Immersive Cartoon Projection and Ball Squeezing on Pain During Venipuncture Among Children: A Randomized Controlled Trial

University of Baghdad1 site in 1 country120 target enrollmentStarted: September 1, 2026Last updated:
Conditions
Interventions

Trial Snapshot

Phase
Not Applicable
Status
Not yet recruiting
Enrollment
120
Locations
1
Primary Endpoint
Analogue Scale (VAS) Pain Score (0-10; higher scores = worse pain)

Study Overview

Brief Summary

The goal of this clinical trial is to learn which distraction method works better to reduce needle pain in children aged 4-12 years during blood draws.

The main questions it aims to answer are:

  • Does watching cartoon videos lower children's pain more than squeezing a stress ball?
  • Which method do parents prefer for their children?

120 children will be randomly assigned to watch cartoons or squeeze a ball while nurses draw blood. Pain will be measured using a 0-10 pain scale right after the needle.

This study will help nurses choose the best way to make blood draws less painful for children.

Detailed Description

This study compares two distraction methods (cartoon projection vs. ball squeezing) to reduce venipuncture pain in children aged 4-12 years.

120 children will be randomized 1:1 to receive either immersive cartoon videos or tactile stress ball distraction during routine blood draws at Karbala Pediatric Hospital.

Pain intensity (primary outcome) will be assessed using Visual Analogue Scale (VAS, 0-10; higher=worse) immediately post-procedure.

The study protocol received ethical approval from University of Baghdad College of Nursing (No. 77, Jan 29, 2026).

Study Design

Study Type
Interventional
Allocation
Randomized
Intervention Model
Parallel
Primary Purpose
Treatment
Masking
None

Eligibility Criteria

Ages
2 Years to 12 Years (Child)
Sex
All
Accepts Healthy Volunteers
No

Inclusion Criteria

  • •Children aged 4-12 years
  • •Requiring venipuncture for routine blood testing
  • •Able to watch cartoon video during procedure
  • •Parental consent obtained

Exclusion Criteria

  • •Developmental delay preventing cooperation
  • •Severe anxiety disorder
  • •Visual impairment
  • •Non-English/Arabic speaking parents

Arms & Interventions

Cartoon Projection Arm

Experimental

Children receive immersive cartoon projection distraction during venipuncture

Intervention: Cartoon Projection Distraction (Behavioral)

Cartoon Projection Arm

Experimental

Children receive immersive cartoon projection distraction during venipuncture

Intervention: ball squeezing distraction (Behavioral)

ball squeezing arm

Experimental

Children aged 4-12 years receive ball squeezing distraction during venipuncture

Intervention: ball squeezing distraction (Behavioral)

Outcomes

Primary Outcomes

Analogue Scale (VAS) Pain Score (0-10; higher scores = worse pain)

Time Frame: 0-30 seconds post - venipuncture

Child rates pain intensity (0-10 cm scale) immediately after needle insertion

Secondary Outcomes

  • Nurse-Observed Anxiety Level (1-5 scale; higher = worse)(During venipuncture procedure)

Investigators

Sponsor Class
Other
Responsible Party
Principal Investigator
Principal Investigator

Enas Ahmed Abdul Kareem

Principal Investigator

University of Baghdad

Study Sites (1)

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