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Clinical Trials/NCT03459274
NCT03459274
Unknown
Not Applicable

Feasibility of an Immersive Virtual Reality Based Biofeedback Intervention for Outpatients in Rheumatology: An Observational Cohort Study

Cedars-Sinai Medical Center1 site in 1 country20 target enrollmentMarch 16, 2018

Overview

Phase
Not Applicable
Intervention
Not specified
Conditions
Rheumatoid Arthritis
Sponsor
Cedars-Sinai Medical Center
Enrollment
20
Locations
1
Primary Endpoint
Self-reported benefit of virtual reality-biofeedback experience
Last Updated
7 years ago

Overview

Brief Summary

The purpose is to study the use of virtual reality (VR) and biofeedback in rheumatology clinics to help manage chronic pain in patients with rheumatologic diseases. The objective is to know the usefulness of VR/biofeedback-based therapy in the clinic.

Registry
clinicaltrials.gov
Start Date
March 16, 2018
End Date
June 2018
Last Updated
7 years ago
Study Type
Observational
Sex
All

Investigators

Responsible Party
Principal Investigator
Principal Investigator

Swamy Venuturupalli

MD, FACR

Cedars-Sinai Medical Center

Eligibility Criteria

Inclusion Criteria

  • Adult patients with Rheumatoid arthritis, Systemic Lupus Erythematosus, Seronegative Spondyloarthropathy, Myositis, Psoriatic Arthritis, vasculitis or other autoimmune conditions.
  • Patients must be on a stable regimen of medications.
  • Patients should have pain, measured at the time of entry using a Visual Analog scale, of \>5/10 at least 4 days in the last 30 days

Exclusion Criteria

  • Patients who are deemed by the study team to be unable to use the VR headset and follow instructions for any reason.
  • Patients who have a history of vertigo and/or dizziness
  • Patients with a history of seizure disorder

Outcomes

Primary Outcomes

Self-reported benefit of virtual reality-biofeedback experience

Time Frame: Within 10 minutes immediately after virtual reality experience completion

In interview, subjects are asked to describe their perception of the level of benefit of the Virtual Reality-Biofeedback experience

Secondary Outcomes

  • Self-reported interest to try the virtual reality-biofeedback experience(Within 10 minutes immediately before virtual reality experience start)

Study Sites (1)

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