NL-OMON51967
Recruiting
Not Applicable
Virtual Reality gaming to improve upper limb functionality in children with Cerebral Palsy - Home-based VR Rehabilitation for Children with CP.
Overview
- Phase
- Not Applicable
- Intervention
- Not specified
- Conditions
- Cerebral Palsy
- Sponsor
- Sint Maartenskliniek
- Enrollment
- 24
- Status
- Recruiting
- Last Updated
- 2 years ago
Overview
Brief Summary
No summary available.
Investigators
Eligibility Criteria
Inclusion Criteria
- •Patient population:
- •\* CP children with a unilateral or severely asymmetric, bilateral spastic
- •movement impairment.
- •\* Age 10\-20 years old.
- •\* Manual Ability Classification System (MACS) scores I, II or III.
- •\* House classification of 1, 2 or 3\.
- •Healthy subjects:
- •\* Age 10\-20 years old.
Exclusion Criteria
- •Patient population:
- •\* Significant persisting motion sickness in VR.
- •Healthy population
- •\* Any kind of condition, disease or disorder that affects upper limb
- •functionality (i.e. muscular disorder, fracture, bruises, etcetera).
Outcomes
Primary Outcomes
Not specified
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