Virtual Reality gaming to improve upper limb functionality in children with Cerebral Palsy
Recruiting
- Conditions
- 10028037Cerebral Palsy
- Registration Number
- NL-OMON51967
- Lead Sponsor
- Sint Maartenskliniek
- Brief Summary
Not available
- Detailed Description
Not available
Recruitment & Eligibility
- Status
- Recruiting
- Sex
- Not specified
- Target Recruitment
- 24
Inclusion Criteria
Patient population:
*
* CP children with a unilateral or severely asymmetric, bilateral spastic
movement impairment.
* Age 10-20 years old.
* Manual Ability Classification System (MACS) scores I, II or III.
* House classification of 1, 2 or 3.
Healthy subjects:
*
* Age 10-20 years old.
Exclusion Criteria
Patient population:
* Significant persisting motion sickness in VR.
Healthy population
*
* Any kind of condition, disease or disorder that affects upper limb
functionality (i.e. muscular disorder, fracture, bruises, etcetera).
Study & Design
- Study Type
- Observational non invasive
- Study Design
- Not specified
- Primary Outcome Measures
Name Time Method <p>1. Logbook.<br /><br>2. System usability scale.</p><br>
- Secondary Outcome Measures
Name Time Method <p>1. Melbourne assessment 2<br />2. Upper limb reaching test.<br />3. Range of motion.<br /><br />Other:<br />* Inter-rater reliability (ULRT).<br />* Test-retest reliability (ULRT).<br />* Construct validity (ULRT).</p>