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临床试验/NCT06859749
NCT06859749招募中不适用

Does educatıonal Escape Game Affect Students' motıvatıon, academıc Self-effıcacy and Success Levels

Muş Alparslan University1 个研究点 分布在 1 个国家目标入组 68 人开始时间: 2024年11月1日最近更新:
适应症
干预措施

试验速览

阶段
不适用
状态
招募中
入组人数
68
试验地点
1
主要终点
Motivation average

研究概览

简要总结

This is a semi-experimental study. The study aimed to examine the effects of an educational escape game on students' motivation, academic self-efficacy and achievement levels. Students studying in an elderly care program will be included in the study. Students will be divided into 2 groups according to their branches: experimental (educational escape game) and control (question-answer).

H1. Students participating in the escape game will show significantly higher motivation in the "Motivation Scale for Teaching Materials" than students participating in the question-answer method.

H2. Students participating in the escape game will show significantly higher self-efficacy in the "Academic Self-Efficacy Scale" than students participating in the question-answer method.

H3. Students participating in the escape game will show significantly higher success in the "Achievement Test" than students participating in the question-answer method.

研究设计

研究类型
Interventional
分配方式
Randomized
干预模型
Parallel
主要目的
Health Services Research
盲法
Single (Outcomes Assessor)

入排标准

年龄范围
18 Years 至 50 Years(Adult)
性别
All
接受健康志愿者
是

入选标准

  • •Being over 18 years of age,
  • •Receiving education in an elderly care program,
  • •Not having previously taken the "Elderly Care Principles and Practices I" and "Elderly Care Principles and Practices II" courses,
  • •Providing attendance during data collection processes.
  • •Having a phone and internet that can enter Google forms.

排除标准

  • •Being under 18 years of age,
  • •Not cooperating,
  • •Having previously taken the "Elderly Care Principles and Practices I" and "Elderly Care Principles and Practices II" courses,
  • •Being absent.

研究组 & 干预措施

Escape Game Group

Experimental

In order to perform the Escape game for students, 4 stations were prepared in the skills laboratory: "Pulse", "Respiration-Oxygen Saturation", "Blood Pressure", "Body Temperature". Separate scenarios will be prepared for each station.

干预措施: Education (Other)

Question and Answer Group

No Intervention

Students will be given a question-answer application.

结局指标

主要结局

Motivation average

时间窗: 1 months

The average scores of the students in the questionnaire used for motivation will be compared.

次要结局

未报告次要终点

研究者

申办方类型
Other
责任方
Sponsor

研究点 (1)

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