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Optimizing a Home-based Virtual Reality Exercise Program for Chronic Stroke Patients: A Telerehabilitation Approach

Not Applicable
Recruiting
Conditions
Stroke
Interventions
Other: telerehabilitation/exergame system
Other: home written exercise program
Registration Number
NCT03759106
Lead Sponsor
Université de Montréal
Brief Summary

Stroke is a leading cause of death and long-term disability worldwide and its incidence is on the rise. Importantly, loss of arm function occurs in up to 85% of stroke survivors, with a significant long-term impact on activities of daily living, leisure activities and work. The capacity for recovery following a stroke depends on several factors, including the extent of the initial neurological damage, spontaneous recovery and rehabilitation, with possible recovery even years after the stroke. Unfortunately, accessibility of much needed rehabilitation services poststroke often remains limited, both in terms of intensity and duration, as reported in a recent report on post-stroke rehabilitation services in Quebec. Recent evidence suggests that homebased telerehabilitation (TR) is a viable approach for upper limb training post-stroke when rehabilitation services are not available. Similarly, the Canadian Best Practice Recommendations for Stroke Care update for 2013 recommends home-based patient monitoring be used when frequent monitoring is needed and face-to-face visits are not available. Hence, the investigators have developed and propose to examine the use of the VirTele system for people who have suffered a stroke who are no longer receiving rehabilitation services The VirTele system allows upper limb rehabilitation using exergames with ongoing off-line monitoring combined with online monitoring and coaching based on the self-determination theory.

Detailed Description

More specifically, the primary objective of the RCT is to provide preliminary evidence regarding efficacy of the VirTele program for upper limb motor control recovery in chronic stroke. Secondary objectives are to: i. Determine the effect of the VirTele program on upper limb function, quality of life and motivation; ii. Determine the feasibility of using the VirTele program with users at home (e.g. adherence, safety, technical difficulties, facilitators and barriers); iii. Explore the role that shared decision-making and empowerment play in exercise program adherence and progression, and in behavior modification for upper-limb use.

This study will also provide evidence of feasibility for conducting a larger-scale RCT comparing different technologies and interventions for chronic stroke rehabilitation.

A single-blind (evaluator) two-arm randomized clinical trial (RCT) is proposed for this study with participants who have had a stroke randomly allocated to: (1) 8-week training with the VirTele system.i.e. treatment group or (2) 8-week written home exercise program provided by a clinician (GRASP), i.e. exercise control group.

Recruitment & Eligibility

Status
RECRUITING
Sex
All
Target Recruitment
52
Inclusion Criteria
  • Ischemic or hemorrhagic stroke (does not have to be a first time stroke);
  • Mild to moderate upper limb impairment (score 2-6 Chedoke-McMaster arm component or ability to perform VR tasks at least at the lowest setting according to clinician);
  • No longer receiving rehabilitation services;
  • living in an area where high speed Internet access is available.
Exclusion Criteria
  • Being medically unstable;
  • Severe cognitive or communication deficits;
  • Visual impairments;
  • Severe balance deficits limiting sitting safely independently;
  • Shoulder pain limiting movements for the game;
  • Previous upper limb impairment limiting potential recovery.

Study & Design

Study Type
INTERVENTIONAL
Study Design
PARALLEL
Arm && Interventions
GroupInterventionDescription
Experimental: Telerehabilitation systemtelerehabilitation/exergame systemParticipants in the experimental group will receive 8 weeks home exercise program using a virtual reality (VR) and telerehabilitation system. The intensity and choice of game for the home program will be determined by the therapist based on the patient's abilities, interests, motivation and fatigue. The patient's performance for the VR home program will be monitored asynchronously and synchronously and the program adapted to ensure it remains at an appropriate level for the patient.
No Intervention: Usual carehome written exercise programAll study participants in the control group will receive an 8-week written home exercise program (e.g. GRASP) , i.e. the usual care discharge home program.
Primary Outcome Measures
NameTimeMethod
Change from Baseline in Upper limb motor control at 8 weeks as measured using the Fugl-Meyer Assessment-UE (FMA-UE)baseline and eight weeks after intervention, as well as 1 and 2 month follow up

Upper limb motor control is assessed using a valid and reliable outcome, scores between 0-66, higher scores indicating better motor control. measure consisting of tasks to be performed by the participant

Secondary Outcome Measures
NameTimeMethod
Change from Baseline in Upper limb function at 8 weeks Impact on upper extremity use in daily activities will be using the Motor Activity Log, a self-reported measure of upper limb usebaseline and eight weeks after intervention, as well as 1 and 2 month follow up

The Motor Activity Log is a questionnaire that the participant completes reporting how much the impaired upper limb is used for various daily tasks, each task is scored from 0-5 (ordinal scale, 0=do not use arm - 6=use as much as before), total score is mean of the scores.

Change from Baseline in Upper limb function at 8 weeks using the Wolf Motor Function Testbaseline and eight weeks after intervention, as well as 1 and 2 month follow up

The Wolf Motor Function test consists of tasks that are performed by the participant with the impaired upper extremity, the tasks are rated for the quality of movement and the time taken. Items are scored on a 6 point scale, from does not attempt to movement is normal. Times tests are truncated at 120 seconds. A mean score out of a maximum of 5 is calculated.

number of sessions (feasibility)8 weeks (ongoing)

number of sessions played (count)

duration of sessions (Feasibility)8 weeks (ongoing)

average duration of sessions played (minutes)

Amount of time spent on the actual exe games (moving the arm)8 weeks (ongoing)

amount of actual time spent using the impaired arm during the sessions (minutes)

Frequency of on-line consultations with therapist8 weeks (ongoing)

Number of times real-time sessions are held between the therapist and the participant (online)

duration (minutes) of on-line consultations with therapist8 weeks (ongoing)

average time spent by the therapist assisting for real-time sessions

adverse event (counts)8 weeks (ongoing)

occurrence of adverse events (falls, motion sickness, dizziness, headaches) will be documented using a computerized patient log after each session.

falls (count)8 weeks (ongoing)

occurrence of falls documented by the participant

adverse event - exertion (Borg Exertion Scale scored from 6-20, no exertion to maximal exertion)8 weeks (ongoing)

self perceived exertion rated by the participant after the session (i.e. playing the exergame) on a scale 6-20, (no exertion to maximal exertion)

Trial Locations

Locations (1)

Université de Montréal

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Montréal, Quebec, Canada

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