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Innovation in stroke rehabilitation: Determining the feasibility and effectiveness of customised active computer games to improve outcomes following stroke

Not Applicable
Completed
Conditions
Stroke
Stroke - Ischaemic
Stroke - Haemorrhagic
Registration Number
ACTRN12613000220763
Lead Sponsor
Florey Neuroscience Institiutes
Brief Summary

Not available

Detailed Description

Not available

Recruitment & Eligibility

Status
Completed
Sex
All
Target Recruitment
40
Inclusion Criteria

Haemorrhagic or ischaemic stroke;
Able to sit unsupported a minimum of 10 seconds

Exclusion Criteria

Medically unstable or other medical condition or neurological impairment that could confound the results;
Severe receptive or expressive dysphasia;
Significant cognitive deficit (MMSE <20)

Study & Design

Study Type
Interventional
Study Design
Not specified
Primary Outcome Measures
NameTimeMethod
Feasibility. This will include evaluation of recruitment and attrition (screening log and participant flow), gaming activity time, acceptability (5-point Likert scale rating of enjoyment and perceived benefit; and verbal feedback from participants), and safety (11-point VAS rating of pain and fatigue; BORG rating of perceived exertion; and monitoring of adverse events, e.g falls or near misses, and complaints of other symptoms such as dizziness)[Recruitment and attrition will be monitored throughout the study. Gaming activity time, acceptability and safety data will be collected during each intervention session.]
Secondary Outcome Measures
NameTimeMethod
Functional Reach Test. A measure of dynamic balance which evaluates forward reach ability.[Baseline, 4 weeks];Step Test. A measure of dynamic balance which involves tapping one foot on and off a step.[Baseline, 4 weeks ];6 minute walk test. A measure of walking endurance.[Baseline, 4 weeks];Motor Assessment Scale. A measure of mobility and upper limb function.[Baseline, 4 weeks ]
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