Innovation in stroke rehabilitation: Determining the feasibility and effectiveness of customised active computer games to improve outcomes following stroke
Not Applicable
Completed
- Conditions
- StrokeStroke - IschaemicStroke - Haemorrhagic
- Registration Number
- ACTRN12613000220763
- Lead Sponsor
- Florey Neuroscience Institiutes
- Brief Summary
Not available
- Detailed Description
Not available
Recruitment & Eligibility
- Status
- Completed
- Sex
- All
- Target Recruitment
- 40
Inclusion Criteria
Haemorrhagic or ischaemic stroke;
Able to sit unsupported a minimum of 10 seconds
Exclusion Criteria
Medically unstable or other medical condition or neurological impairment that could confound the results;
Severe receptive or expressive dysphasia;
Significant cognitive deficit (MMSE <20)
Study & Design
- Study Type
- Interventional
- Study Design
- Not specified
- Primary Outcome Measures
Name Time Method Feasibility. This will include evaluation of recruitment and attrition (screening log and participant flow), gaming activity time, acceptability (5-point Likert scale rating of enjoyment and perceived benefit; and verbal feedback from participants), and safety (11-point VAS rating of pain and fatigue; BORG rating of perceived exertion; and monitoring of adverse events, e.g falls or near misses, and complaints of other symptoms such as dizziness)[Recruitment and attrition will be monitored throughout the study. Gaming activity time, acceptability and safety data will be collected during each intervention session.]
- Secondary Outcome Measures
Name Time Method Functional Reach Test. A measure of dynamic balance which evaluates forward reach ability.[Baseline, 4 weeks];Step Test. A measure of dynamic balance which involves tapping one foot on and off a step.[Baseline, 4 weeks ];6 minute walk test. A measure of walking endurance.[Baseline, 4 weeks];Motor Assessment Scale. A measure of mobility and upper limb function.[Baseline, 4 weeks ]