Comparison of Functional Vestibulo-Ocular Reflex and Cognitive Functions in E-Athletes and Non-Athletes: A Cross-Sectional Case-Control Study
试验速览
- 阶段
- 不适用
- 状态
- 已完成
- 发起方
- 入组人数
- 36
- 试验地点
- 1
- 主要终点
- Stroop Test Part V Completion Time (seconds)
研究概览
简要总结
This study aims to compare cognitive functions and functional vestibulo-ocular reflex (VOR) between e-athletes and non-athletes. Participants aged 17-27 years will complete the Stroop Test, Corsi Block-Tapping Test, and Functional Head Impulse Test (F-HIT) during a single baseline session. Cognitive measures will include attention, response inhibition, and visuospatial memory, while F-HIT will assess dynamic gaze stability. The study uses a cross-sectional design to explore potential differences between groups. Findings are expected to provide preliminary evidence on whether competitive gaming is associated with cognitive advantages or vestibular adaptations.
详细描述
Esports requires rapid visuomotor coordination, attentional control, and working memory. While traditional sports have been extensively studied in relation to cognitive and vestibular performance, limited evidence exists regarding esports. Some studies suggest that video gaming may improve executive function, visuospatial memory, and processing speed, whereas others have reported impairments in response inhibition. In addition, the potential effects of esports on vestibulo-ocular reflex (VOR) function, which is essential for gaze stability during head movements, remain largely unexplored.
This cross-sectional study is designed to compare cognitive and vestibular performance between esports athletes and non-athlete controls. Participants include young adults with and without at least four years of competitive gaming experience. Cognitive abilities are assessed with the Stroop Test, which measures selective attention, inhibition, and processing speed, and the Corsi Block-Tapping Test, which evaluates visuospatial short-term and working memory. Vestibular performance is assessed with the Functional Head Impulse Test (F-HIT), which measures dynamic visual accuracy during passive head impulses in horizontal and vertical planes.
The primary outcome is Stroop Test Part V completion time under interference conditions. Secondary outcomes include Stroop errors and corrections, forward and backward Corsi spans, and F-HIT percent correct answers. By integrating cognitive and vestibular assessments, this study aims to provide preliminary evidence on whether intensive esports participation is associated with cognitive advantages, vestibular adaptations, or both. The findings may contribute to a better understanding of the health and performance characteristics of esports athletes and guide the development of evidence-based training strategies.
研究设计
- 研究类型
- Observational
- 观察模型
- Case Control
- 时间视角
- Cross Sectional
入排标准
- 年龄范围
- 17 Years 至 27 Years(Child, Adult)
- 性别
- All
- 接受健康志愿者
- 是
入选标准
- •Age between 17 and 27 years
- •Normal or corrected-to-normal vision
- •Montreal Cognitive Assessment (MoCA) score within normal limits
- •No neurological or psychiatric disorder
- •No neck movement restriction
- •Ability to adapt to cognitive and vestibular tests
- •For e-athlete group: ≥4 years of esports experience and ≥20 hours per week of training
- •For control group: No prior competitive esports or organized sports training
排除标准
- •Hearing loss or tinnitus affecting functional performance
- •History of dizziness within the last 3 months
- •Active or diagnosed migraine with vestibular involvement
- •Benign paroxysmal positional vertigo (BPPV)
- •History of head trauma
- •Systemic or neurological diseases affecting cognitive or vestibular function
- •Visual impairments not corrected with glasses or lenses
结局指标
主要结局
Stroop Test Part V Completion Time (seconds)
时间窗: Day 1 (Baseline, during a single test session)
Completion time on Stroop Part V and errors on Part IV/V, indexing selective attention and inhibition. Participants are shown color-word stimuli and must name ink colors as quickly and accurately as possible.
次要结局
- Stroop Test Part IV Errors (number of incorrect responses)(Day 1 (Baseline, during a single test session).)
- Stroop Test Part IV Corrections (number of corrected errors)(Day 1 (Baseline, during a single test session).)
- Corsi Block-Tapping Test - Forward Span (maximum sequence length)(Day 1 (Baseline, during a single test session).)
- Corsi Block-Tapping Test - Backward Span (maximum sequence length)(Day 1 (Baseline, during a single test session).)
- Functional Head Impulse Test (F-HIT) Percent Correct Answers (%CA)(Day 1 (Baseline, during a single test session).)
研究者
Yusa Basoglu
Assistant Professor of Audiology
Medipol University
